Elemental GiftSpell 4
Source Pathfinder Impossible Magic
Traditions Primal
Cast

Range 30 feet
Target 1 willing creature
Duration 1 minute
An elemental force fills your target, granting them the swiftness of air, the ruggedness of earth, the sting of fire, the conductivity of metal, the flexibility of water, or the vigor of wood depending on which element you choose. Choose an element when you Cast the Spell. The target gains the benefit of that element as described below, and this spell gains that trait's element.
Air The target gains a +30-foot status bonus to their land Speed and gains a fly Speed equal to their land Speed without the status bonus.
Earth While on the ground, the target gains a +2 status bonus to Fortitude and Reflex saves against effects that would [/act shove] or [/act trip] them, and to saves against effects that would attempt to knock them Prone. In addition, the ground adjacent to the target is difficult terrain, and the difficult terrain moves with the target, though the target ignores this difficult terrain with their own movement.
Fire The target's melee unarmed Strikes and melee weapon Strikes deal 1d6 persistent fire damage on a hit.
Metal The target's Strikes using a metal weapon or an unarmed attack deal an additional 1d4 electricity damage on a hit, and they get a +1 status bonus to the attack roll if the target of the attack is made of metal or wearing metal armor.
Water The target takes on a watery sheen, gaining resistance 5 to fire and a swim Speed equal to their land Speed.
Wood The target gains a number of temporary Hit Points equal to the spell's rank, then gains half that number of temporary HP at the start of each of their turns.
Spell Effect: Elemental Gift
Heightened (8th) You can target up to five willing creatures with the same gift.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.