Day's WeightSpell 3
Source Pathfinder Impossible Magic
Traditions Arcane, Occult, Primal
Cast

Range 120 feet
Target 1 living creature
Duration 1 minute
Saving Throw Fortitude
You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and temporarily making it tired and weak. The creature must attempt a Fortitude save.
Critical Success The target is unaffected.
Success The target is Fatigued and Enfeebled 1 for 1 round.
Failure The target is fatigued and enfeebled 1 for the duration.
Critical Failure The target is fatigued and Enfeebled 2 for the duration. The fatigued condition doesn't end when the spell's duration does (but can still be removed with a night's rest or by similar means).
Heightened (6th) You can target up to 10 creatures.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.