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Acid GripSpell 2


AcidConcentrateManipulate
Source Pathfinder Player Core
Traditions Arcane, Primal
Cast Two Actions
Range 120 feet
Target 1 creature
Saving Throw basic Reflex

An ephemeral, taloned hand grips the target, burning it with magical acid. The target takes 2d8 acid damage plus floor(@item.level/2)d6 persistent,acid damage depending on its Reflex save. A creature taking persistent damage from this spell takes a –10-foot status penalty to its Speeds. Spell Effect: Acid Grip


Critical Success The creature is unaffected.

Success The creature takes half damage and no persistent damage, and the claw moves it up to 5 feet in a direction of your choice.

Failure The creature takes full damage and persistent damage, and the claw moves it up to 10 feet in a direction of your choice.

Critical Failure The creature takes double damage and full persistent damage, and the claw moves it up to 20 feet in a direction of your choice.


Heightened (+2) The initial damage increases by 2d8, and the persistent acid damage increases by 1d6.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Acid

Effects with this trait deal acid damage. Creatures with this trait have a magical connection to acid.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.