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Rime SlickSpell 2


UncommonColdConcentrateManipulate
Source Pathfinder #151: The Show Must Go On
Traditions Arcane, Primal
Cast Two Actions
Area 15-foot burst
Range 60 feet
Duration 1 minute
Saving Throw basic Reflex

You call down a chill wind. When you Cast this Spell, you deal 2d4 cold damage to each creature in the area (basic Reflex save). If a creature in the area critically fails its Reflex save and was standing, it also falls Prone.

You also create a layer of ice on all surfaces in the area, which become difficult terrain. Unattended objects in the area become slick with ice, and picking them up requires a successful Reflex save or Acrobatics check against your spell DC. The ice melts on any object that takes fire damage as well as in any square included in the area of a higher-rank spell or effect with the fire trait.


Heightened (5th) The damage increases to 8d4 cold damage and the area is a 30-foot burst.

Heightened (8th) The damage increases to 14d4 cold damage and the area is a 60-foot burst.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.