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Air WalkSpell 4


AirConcentrateManipulate
Source Pathfinder Core Rulebook
Traditions Divine, Primal
Cast Two Actions
Range touch
Target 1 creature
Duration 5 minutes

The target can walk on air as if it were solid ground. It can ascend and descend in this way at a maximum of a 45-degree angle.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Air

Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.