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Nature's EnmitySpell 9


ConcentrateManipulatePlantWood
Source Pathfinder Player Core 2
Traditions Primal
Cast Two Actions
Area 500-foot burst
Range 120 feet
Target up to 5 creatures
Duration 10 minutes
Saving Throw Reflex

Animals, plants, and fungi in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.

The GM might decide that you can't subject some creatures, such as an emissary of a nature deity, to the ire of nature.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.