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Tomorrow's DawnSpell 4


RareConcentrateLightManipulate
Source Pathfinder Season of Ghosts Hardcover Compilation
Traditions Occult, Primal
Cast Two Actions
Duration 1 minute
Saving Throw Will

The golden light of a new dawn and the promise of life beyond death radiates from your body. You radiate bright light in a 20-foot radius (and dim light for the next 20 feet) and gain mental resistance 5. Any nindoru fiend or undead that begins its turn adjacent to you must attempt a Will save with the following results.

Spell Effect: Tomorrow's Dawn


Critical Success The creature is unaffected and immune to this spell's effects for the remainder of the spell's duration.

Success The creature is Sickened 1 until the end of its turn.

Failure The creature is sickened 1. In addition, it becomes Slowed 1 until the end of its next turn.

Critical Failure As failure, but Sickened 2 and the creature remains slowed 1 for the rest of the spell's duration.


Heightened (6th) You gain mental resistance 10.

Heightened (8th) You gain mental resistance 15.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Light

Light effects overcome non-magical darkness in the area, and can counteract magical darkness. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.