🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

SigilCantrip 1


CantripConcentrateManipulate
Source Pathfinder Player Core
Traditions Arcane, Divine, Occult, Primal
Cast Two Actions
Range touch
Target 1 creature or object
Duration unlimited

You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened rank.


Heightened (3rd) The sigil instead fades after 1 month.

Heightened (5th) The sigil instead fades after 1 year.

Heightened (7th) The sigil never fades.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.