πŸ” 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

ApproximateCantrip 1


Cantrip​Concentrate​Detection​Manipulate​
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Occult, Primal
Cast Two Actions
Range 10 feet

Area 1 cubic foot


Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you're looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins.

The type of object you name can be as specific or general as you likeβ€”"dented copper coins" is as viable as "coins"β€”but the distinguishing features must be obvious at a glance, and the spell is fooled by objects disguised as other objects.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cantrip

A spell you can cast at will that is automatically heightened to half your level rounded up.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Detection

Effects with this trait attempt to determine the presence or location of a person, object, or aura.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.