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Glacial SkewerSpell 5


AttackColdConcentrateManipulate
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast Two Actions
Range 60 feet
Target 1 creature

You create a large spike of ice and launch it at a target. Make a ranged spell attack against the target's AC. If it hits, the target takes 4d10 cold damage and 4d4 piercing damage, and is pushed 10 feet away from you. On a critical hit, the target takes double damage and is pushed 20 feet away from you. If the target is pushed into an obstacle or structure that's Large or larger, the target becomes skewered by the ice spike and is Immobilized for 1 minute or until it Escapes.


Heightened (+1) The cold damage is increased by 1d10, and the piercing damage is increased by 1d4.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.