Fey FormSpell 4
Source Pathfinder Impossible Magic
Traditions Occult, Primal
Cast

Duration 1 minute
Channeling energy from the mischievous First World, you transform into a Medium fey battle form. When you Cast this Spell, choose dryad, elananx, naiad, redcap, or unicorn. If you choose redcap, the battle form is Small. If you choose unicorn, the battle form is Large, and you must have space to expand into, or the spell is lost. While in this form, you gain the fey trait. Unless you choose elananx or unicorn, you have hands in this battle form and can use manipulate actions. You can Dismiss the spell.
You gain the following statistics and abilities regardless of the form that you choose:
AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.
15 temporary Hit Points and weakness 5 to cold iron.
Low-light vision.
One or more unarmed melee attacks specific to the battle form you choose, which are the only attacks you can Strike with. You're trained with them. Your attack modifier is +16, and your damage bonus is +8. These attacks are Dexterity based. If your attack modifier is higher for the given unarmed attack or weapon, you can use it instead.
Acrobatics modifiers of +16, unless your own modifier is higher.
You also gain specific abilities based on the type of fey:
Dryad Speed 25 feet; weakness 5 to fire; the temporary HP gained increases to 30
Size Medium
Melee 1 branch, Damage 1d12 bludgeoning.
Elananx Speed 30 feet; resistance 5 to fire
Size Medium
Melee 1 jaws, Damage 1d6 piercing plus 1d6 fire
Melee 1 claw (agile), Damage 1d6 slashing.
Naiad Speed 25 feet, swim 25 feet; resistance 5 to fire
Size Medium
Melee 1 aqueous fist (water), Damage 1d8 bludgeoning.
Redcap Speed 40 feet
Size Small
Melee 1 scythe (deadly d10, trip), Damage 1d10 slashing
Melee 1 boot (agile, versatile B), Damage 1d6 piercing.
Unicorn Speed 40 feet; resistance 5 to poison; gain the beast and holy traits in addition to fey
Size Large
Melee 1 horn (holy), Damage 1d10 piercing plus 1 spirit
Melee 1 hoof (agile), Damage 1d8 bludgeoning; all Strikes have the effects of a Ghost Touch property rune.
Spell Effect: Fey Form
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
PolymorphThese effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.