🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Glass SandSpell 3


UncommonEarthManipulate
Source Pathfinder Adventure: The Enmity Cycle
Traditions Arcane, Primal
Cast Two Actions
Area 60-foot cone
Saving Throw Reflex

You throw a handful of sand that transforms into jagged shards of glass. Creatures in the area take 4d6 slashing damage and must attempt a Reflex save.


Critical Success The target is unaffected.

Success The target takes half damage.

Failure The target takes full damage and 1 bleed1 persistent bleed damage.

Critical Failure The target takes double damage and 2 persistent bleed damage.


Heightened (+1) The damage increases by 2d6.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.