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Lightning LassoSpell 3


ConcentrateElectricityManipulate
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast Two Actions
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Reflex

You conjure a crackling lasso of pure electricity, hurling it at a creature to bind them in place. The target must attempt a Reflex save.


Critical Success The target is unaffected

Success The target takes 2d12 electricity damage.

Failure The target takes 2d12 electricity damage and is Immobilized until the end of your next turn, but it can Escape. On subsequent turns, if the target is still immobilized by the lasso, you can Sustain the spell to deal (@item.rank -2)*2 electricity damage and keep the target immobilized until the end of your next turn.

Critical Failure As failure, but the target is also Restrained.


Heightened (+1) The initial electricity damage increases by 1d12, and the electricity damage dealt when you Sustain the spell increases by 2.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.