Glowing TrailCantrip 1
Source Pathfinder #194: Cult of the Cave Worm
Traditions Arcane, Divine, Occult, Primal
Cast

Duration 1 hour
Your movements leave a vague glowing path behind you, like a misty echo of your presence. While your form is not discernible, your size is. This path hangs in space and is not anchored to any surface, so it tracks your movement through the air. The path fades after 10 minutes. You can Dismiss this spell at any time, but the path fades normally. The path can be visible or Invisible. While visible, it appears as a faintly glowing mist in a color of your choosing but sheds no light beyond its area. While invisible, you can still detect the path, but it gives off no light.
Heightened (3rd) The glowing trail fades after 1 day.
Heightened (5th) The glowing trail fades after 1 week.
Heightened (7th) The glowing trail fades after 1 month.
Heightened (9th) The glowing trail fades after 1 year.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
CantripA spell you can cast at will that is automatically heightened to half your level rounded up.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.