Leaden StepsSpell 1
Source Pathfinder Player Core 2
Traditions Arcane, Primal
Cast

Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Fortitude
You partially transform a foe's feet into unwieldy slabs of metal, slowing their steps. The target attempts a Fortitude saving throw.
Critical Success The target is unaffected.
Success The target is Encumbered and has weakness 2 to electricity until the end of your next turn. The spell can't be sustained.
Failure The target is encumbered and has weakness 2 to electricity.
Critical Failure The target is encumbered and has weakness 3 to electricity.
Spell Effect: Leaden Steps
Heightened (+1) The weakness increases by 1.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MetalEffects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.
MorphEffects that slightly alter a creature's form have the morph trait. Any Strikes specifically granted by a morph effect are magical. You can be affected by multiple morph spells at once, but if you morph the same body part more than once, the second morph effect attempts to counteract the first (in the same manner as two polymorph effects, described in that trait). Your morph effects might also end if you are polymorphed and the polymorph effect invalidates or overrides your morph effect. The GM determines which morph effects can be used together and which can't.