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Deep SightSpell 3


RareConcentrateManipulate
Source Pathfinder #194: Cult of the Cave Worm
Traditions Arcane, Divine, Occult, Primal
Cast Two Actions
Duration 1 hour

Your eyes darken until they become entirely pitch black. You grant yourself the ability to see in the darkness. You gain darkvision. If you already have darkvision, you gain greater darkvision.


Heightened (7th) The duration is until the next time you make daily preparations.

Spell Effect: Deep Sight


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.