🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Tortoise and the HareSpell 4


ConcentrateManipulate
Source Pathfinder Impossible Magic
Traditions Occult, Primal
Cast Two Actions
Range 30 feet
Target 1 foe, and either yourself or 1 ally
Saving Throw Fortitude

You prove that slow and steady doesn't always win the race by turning a foe into a proverbial tortoise and yourself or an ally into a hare, siphoning some of the foe's speed and granting it to the other target. The effects depend on the foe's Fortitude save.


Critical Success The targets are unaffected.

Success The foe is Slowed 1 for 1 round, and the other target is unaffected.

Failure The foe is slowed 1 for 3 rounds and the other target is Quickened for 1 round. It can use the extra action to Step, Stride, or Strike.

Critical Failure The foe is slowed 1 for 3 minutes and the other target is quickened for 1 minute. It can use the extra action to Step, Stride, or Strike.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.