GeyserSpell 5
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast

Area 10-foot cylinder
Range 500 feet
Duration 1 round
Saving Throw Reflex
Area 10-foot radius, 50-foot-tall cylinder
A powerful geyser blasts up from solid ground, pushing creatures on top of it into the air. Each creature in the area takes 3d6 bludgeoning damage and 4d6 fire damage, with a Reflex save. A creature pushed into the air by the geyser can't be pushed beyond the top of the geyser. After being pushed into the air, a creature falls unless it's flying or has some other means of staying aloft, taking falling damage (normally equal to half the distance it fell). After the geyser erupts, its area is filled with a cloud of steam for 1 round. All creatures in the steam are Concealed, and all creatures outside the steam are concealed to creatures within it.
Critical Success The creature is unaffected.
Success The creature takes half damage and isn't pushed into the air.
Failure The creature takes full damage and is pushed 20 feet into the air.
Critical Failure The creature takes double damage and is pushed 40 feet into the air.
Heightened (+1) The damage increases by 1d6 bludgeoning and 1d6 fire.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
WaterEffects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a connection to magical water.