Live WireCantrip 1
Source Pathfinder Player Core 2
Traditions Arcane, Primal
Cast

Range 30 feet
Target 1 creature
You conjure up a length of sharp copper filament humming with electrical current that strikes out at your foe. The wire deals 1d4 slashing damage and 1d4 electricity damage, depending on your spell attack roll against the target's AC.
Critical Success The target takes double damage and (ceil(@item.rank / 2))d4 persistent,electricity damage.
Success The target takes full damage.
Failure The target takes the electricity damage, but not the slashing damage.
Critical Failure The target is unaffected.
Heightened (+2) The slashing damage, initial electricity damage, and persistent electricity damage on a critical hit each increase by 1d4.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AttackAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
CantripA spell you can cast at will that is automatically heightened to half your level rounded up.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ElectricityEffects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MetalEffects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.