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Draw BloodSpell 2


AttackConcentrateManipulateVitality
Source Pathfinder Impossible Magic
Traditions Occult, Primal
Cast Two Actions
Range touch
Target 1 living creature
Duration 1 minute

The palm of your hand grows a mouth with impossibly long fangs that ache to drink your enemies' blood. Make a melee spell attack against a target. On a hit, you deal 4d4 piercing damage and 2 persistent bleed damage (or double damage on a critical hit). For the duration of the spell, you regain (max(2,@item.rank)) vitality,healing Hit Points each time the target takes bleed damage.


Heightened (+1) The piercing damage increases by 2d4, and the persistent bleed damage and healing increase by 1.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Vitality

Effects with this trait heal living creatures with energy from the Forge of Creation, deal vitality energy damage to undead, or manipulate vitality energy.