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Arctic RiftSpell 8


ColdConcentrateManipulate
Source Pathfinder Player Core
Traditions Arcane, Primal
Cast Two Actions
Area 120-foot line
Saving Throw Fortitude

A jagged crack opens in the air, dealing 12d8 cold damage as it draws away warmth. Each creature along the rift must attempt a Fortitude save.


Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is Slowed 1 until the start of your next turn.

Critical Failure The creature takes double damage, is Immobilized by a layer of ice, and is slowed 1 as long as it's immobilized. The ice is an object with 60 Hit Points, Hardness 5, immunity to cold damage, and vulnerability 10 to fire. It has object immunities and is destroyed if the target Escapes.


Heightened (+1) The damage increases by 1d8 and the ice's Hit Points increase by 5.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.