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The Four HuntersSpell 3


UncommonAuditoryConcentrateLinguisticManipulate
Source Pathfinder Lost Omens Rival Academies
Traditions Occult, Primal
Cast One Action to Three Actions
Range varies
Target 1 or more creatures

This is a story of four evenly matched hunters who sought to capture a falling star. Each hunter was known by the region they came from, and this spell focuses on one of their attributes. When you cast this spell, you must choose East, North, South, or West.

1 You quickly remind yourself of the story, granting only yourself the benefit.

2 You tell a trusted ally within 30 feet this story, granting them the benefit.

3 You impart this tale on all of your allies within 30 feet, granting them the benefit.

Spell Effect: The Four Hunters


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Auditory

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can't hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Linguistic

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.