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Draw the LightningSpell 4


ConcentrateElectricityManipulateMetal
Source Pathfinder Impossible Magic
Traditions Arcane, Primal
Cast Two Actions
Range 120 feet
Target 1 creature that is either taller than you or higher than you
Duration 1 minute
Saving Throw basic Reflex

Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and channel the energy down into your weapon or body, charging it with electrical power. You must hold your weapon or an empty hand aloft as part of Casting this Spell. When you do, a bolt of lightning descends from a storm cloud in the air above you and through the target, dealing 3d12 electricity damage with a basic Reflex save. For the rest of the spell's duration, your first Strike each round with the weapon you held aloft (or with your unarmed attacks if you held an empty hand aloft) deals an additional 1d12 electricity damage.

The spell creates its own storm cloud if necessary, so you can cast draw the lightning anywhere, even underground. If draw the lightning is cast outside under a cloudy or stormy sky, increase the bolt's damage by 2d12 electricity.

Spell Effect: Draw the Lightning


Heightened (8th) The damage dealt to the initial target increases by 4d12, and the additional damage dealt on the first Strike each turn increases by 1d12.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Electricity

Effects with this trait deal electricity damage. A creature with this trait has a magical connection to electricity.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Metal

Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.