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Arcane Spell List



Cantrip


NameTraitsDescription
Acid Splash Two ActionsAcid​Attack​Cantrip​Concentrate​Manipulate​ You splash a glob of acid that splatters your target and nearby creatures.
Ancient Dust Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Void​ You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims.
Approximate Two ActionsCantrip​Concentrate​Detection​Manipulate​ The type of object you name can be as specific or general as you likeβ€”"dented copper coins" is as viable as "coins"β€”but the distinguishing features must be obvious at a glance, and the spell is fooled by objects disguised as other objects.
Artistic Recollection Two ActionsCantrip​Concentrate​Manipulate​ You touch your finger to a blank surface and create an image of a person, place, or object.
Bramble Bush Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Plant​Wood​ In a sudden burst of growth, you cause a thorned bush to sprout from the ground, lash around, and wither.
Bullhorn Two ActionsAuditory​Cantrip​Concentrate​Illusion​Manipulate​ You amplify your voice, loud enough for you to be heard easily at a great distance.
Caustic Blast Two ActionsAcid​Cantrip​Concentrate​Manipulate​ You fling a large glob of acid that immediately detonates, spraying nearby creatures.
Create Earthen Facsimile Two ActionsCantrip​Concentrate​Earth​Manipulate​ You hold a clump of soil, and it morphs into a small figurine in your hand.
Daze Two ActionsCantrip​Concentrate​Manipulate​Mental​Nonlethal​ You push into the target's mind and daze it with a mental jolt.
Deep Breath One ActionAir​Cantrip​Manipulate​ You take an incredibly deep breath and can hold it for the spell's duration.
Detect Magic Two ActionsCantrip​Concentrate​Detection​Manipulate​ You send out a pulse that registers the presence of magic.
Detect Metal Two ActionsCantrip​Concentrate​Detection​Manipulate​Metal​ You attune yourself to magnetic fields, becoming aware of the presence or absence of metallic objects, veins, and deposits within the area.
Draw Moisture Two ActionsCantrip​Concentrate​Manipulate​Water​ You draw water out of an object, possibly to clean up spills or quickly dry a soaked book or shirt.
Eat Fire ReactionCantrip​Fire​Manipulate​ You consume and ingest fire, making it less harmful to you.
Electric Arc Two ActionsCantrip​Concentrate​Electricity​Manipulate​ An arc of lightning leaps from one target to another.
Elemental Counter ReactionUncommon​Cantrip​Concentrate​ Each element in the elemental cycle counters another, and you can use your elemental spells to protect against elements they counter.
Figment Two ActionsCantrip​Concentrate​Illusion​Manipulate​Subtle​ You create a simple illusory sound or vision.
Frost's Touch One ActionRare​Cantrip​Cold​Concentrate​ Your gelid shard drinks down nearby heat in a futile attempt to sate itself and achieve a level of frigid cold unheard of in the Universe.
Frostbite Two ActionsCantrip​Cold​Concentrate​Manipulate​ An orb of biting cold coalesces around your target, freezing its body.
Gale Blast Two ActionsAir​Cantrip​Concentrate​Manipulate​ Wind flows from your outstretched hands and whirls around you in a 5-foot emanation.
Ghost Sound Two ActionsAuditory​Cantrip​Concentrate​Illusion​Manipulate​ You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting.
Glamorize Two ActionsCantrip​Concentrate​Manipulate​ Using simple magical gestures, you alter a minor detail of your appearance (add or remove highlights to your hair color, apply or remove cosmetics, add polish or accessories to your nails, etc.) or create a small environmental effect that's confined to your person (adjust surrounding lighting to favor your good side, cause a brief wind to make your hair blow dramatically, make a small chime occur as you smile, etc.).
Glass Shield One ActionCantrip​Concentrate​Earth​ You summon a layer of clear glass to keep you from harm.
Glowing Trail Two ActionsUncommon​Cantrip​Concentrate​Manipulate​ Your movements leave a vague glowing path behind you, like a misty echo of your presence.
Gouging Claw Two ActionsAttack​Cantrip​Concentrate​Manipulate​Morph​ You temporarily morph your limb into a clawed appendage.
Ignition Two ActionsAttack​Cantrip​Concentrate​Fire​Manipulate​ You snap your fingers and point at a target, which begins to smolder.
Illuminate One ActionCantrip​Fire​Manipulate​ You light all non-magical light sources in the area that use fire to provide their lightβ€”such as candles, lamps, and sconces.
Infectious Enthusiasm Two ActionsCantrip​Concentrate​Emotion​Manipulate​Mental​ With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies.
Invoke True Name One ActionRare​Cantrip​Concentrate​TrueName​ You speak the true name of a creature to more surely affect it with your magic.
Light Two ActionsCantrip​Concentrate​Light​Manipulate​ You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose.
Live Wire Two ActionsAttack​Cantrip​Concentrate​Electricity​Manipulate​Metal​ You conjure up a length of sharp copper filament humming with electrical current that strikes out at your foe.
Message One ActionAuditory​Cantrip​Concentrate​Illusion​Linguistic​Mental​Subtle​ You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target.
Musical Accompaniment Two ActionsAuditory​Cantrip​Concentrate​Manipulate​ You're surrounded by orchestral music that shifts and changes to match your behavior.
Needle Darts Two ActionsAttack​Cantrip​Concentrate​Manipulate​Metal​ You shape three needles out of a piece of metal in your possession and send them flying in a tight group toward one target.
Phase Bolt Two ActionsAttack​Cantrip​Concentrate​Manipulate​ You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target.
Prestidigitation Two ActionsCantrip​Concentrate​Manipulate​ The simplest magic does your bidding.
Protect Companion One ActionCantrip​Concentrate​ You extend your aura, as a magical shield that protects your eidolon or minion.
Puff of Poison Two ActionsCantrip​Concentrate​Manipulate​Poison​ You exhale a shimmering cloud of toxic breath at an enemy's face.
Ray of Frost Two ActionsAttack​Cantrip​Cold​Concentrate​Manipulate​ You blast an icy ray.
Read Aura Cantrip​Concentrate​Detection​Manipulate​ You focus on the target object, opening your mind to perceive magical auras.
Root Reading Two ActionsCantrip​Concentrate​Manipulate​Wood​ You gain general insights into the immediate vicinity by sending your sense through the root systems of trees and bushes.
Scatter Scree Two ActionsCantrip​Concentrate​Earth​Manipulate​ A jumble of rocks cascades into the area.
Shield One ActionCantrip​Concentrate​Force​ You raise a magical shield of force.
Sigil Two ActionsCantrip​Concentrate​Manipulate​ You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object.
Slashing Gust Two ActionsAir​Attack​Cantrip​Concentrate​Manipulate​ You slash your hand through the air, channeling miniature ripples of air from each finger to slice your enemy.
Spout Two ActionsCantrip​Concentrate​Manipulate​Water​ Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air.
Summon Instrument Three ActionsCantrip​Concentrate​Manipulate​ You materialize a Musical Instrument (Handheld) in your grasp.
Take Root One ActionCantrip​Manipulate​Plant​Wood​ Roots sprout from the flesh of the target and coil across the floor or around objects, reinforcing their stance or grip.
Tangle Vine Two ActionsAttack​Cantrip​Concentrate​Manipulate​Plant​Wood​ A vine appears from thin air, flicking from your hand and lashing itself to the target.
Telekinetic Hand Two ActionsCantrip​Concentrate​Manipulate​ You create a floating, magical hand, either invisible or ghostlike, that grasps the target object and levitates it slowly up to 20 feet in any direction.
Telekinetic Projectile Two ActionsAttack​Cantrip​Concentrate​Manipulate​ You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target.
Timber Two ActionsCantrip​Concentrate​Manipulate​Wood​ You create a small dead tree in your space that falls over on anyone in its path, then immediately decomposes.
Time Sense One ActionCantrip​Concentrate​ When you Cast the Spell, you gain a perfect sense of time.
Torturous Trauma Two ActionsUncommon​Cantrip​Concentrate​Manipulate​Nonlethal​ With this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered.
Tremor Signs One ActionCantrip​Earth​Manipulate​Subtle​ You send a series of tremors, no longer than a short sentence of speech, toward your target.
Void Warp Two ActionsCantrip​Concentrate​Manipulate​Void​ You call upon the Void to harm life force.
Warp Step Two ActionsCantrip​Concentrate​Manipulate​ When you walk, the earth warps beneath your feetβ€”your steps extend, distance contracts, and everything is just a little bit closer.

1st Level


NameTraitsDescription
500 Toads Two ActionsRare​Concentrate​Manipulate​ You conjure hundreds of magical toads to fill the area and hop around.
Acidic Burst Two ActionsAcid​Concentrate​Manipulate​ You create a shell of acid around yourself that immediately bursts outward, dealing 2d6 acid damage to each creature in the area with a basic Reflex save.
Admonishing Ray Two ActionsAttack​Concentrate​Manipulate​Nonlethal​ A ray of energy bludgeons your target into submission without causing lasting harm.
Agitate Two ActionsConcentrate​Manipulate​Mental​Nonlethal​ You send the target's mind and body into overdrive, forcing it to become restless and hyperactive.
Air Bubble ReactionAir​Concentrate​ A bubble of pure air appears around the target's head, allowing it to breathe normally.
Airburst One ActionUncommon​Air​Concentrate​ A blast of wind wildly pushes everything nearby.
Alarm Concentrate​Manipulate​ You ward an area to alert you when creatures enter without your permission.
Animate Rope Two ActionsConcentrate​Manipulate​ You cause a length or section of Rope or a rope-like object to animate and follow simple commands.
Ant Haul Two ActionsConcentrate​Manipulate​ You reinforce the target's musculoskeletal system to bear more weight.
Anticipate Peril Two ActionsConcentrate​Manipulate​ You grant the target brief foresight.
Aqueous Blast One ActionRare​Attack​Manipulate​Water​ You evoke a mass of water into the air around your outstretched fist.
Befuddle Two ActionsConcentrate​Emotion​Manipulate​Mental​ You sow seeds of confusion in your target's mind, causing its actions and thoughts to become clumsy.
Bone Shield One ActionConcentrate​ You create an expendable shield of rough, raw bone in a free hand that can easily be replaced over and over again.
Breadcrumbs Concentrate​Manipulate​ You protect your target from going astray in hostile territory by tracking where they've already been, helping the target deduce where they still need to go.
Breathe Fire Two ActionsConcentrate​Fire​Manipulate​ A gout of flame sprays from your mouth.
Briny Bolt Two ActionsAttack​Concentrate​Manipulate​Water​ You hurl a bolt of saltwater from your extended hand.
Buoyant Bubbles One ActionConcentrate​Water​ You create a thin layer of foamy bubbles that adhere to the target, causing it to float in water and similar liquids.
Camel Spit Two ActionsAcid​Attack​Concentrate​Manipulate​Morph​ You alter your stomach, esophagus, and tongue to be able to spit partially digested food with force.
Carryall Two ActionsConcentrate​Force​Manipulate​ A small platform of magical force materializes adjacent to you to carry cargo.
Charm Two ActionsConcentrate​Emotion​Incapacitation​Manipulate​Mental​Subtle​ To the target, your words are honey and your visage seems bathed in a dreamy haze.
Chilling Spray Two ActionsCold​Concentrate​Manipulate​ A cone of icy shards bursts from your spread hands and coats the targets in a layer of frost.
Cinder Scribe Two ActionsUncommon​Fire​Manipulate​ Conjuring a quill of magical flame, you take an object and write a message onto it that disappears to the naked eye almost as soon as you finish writing it.
Command Two ActionsAuditory​Concentrate​Linguistic​Manipulate​Mental​ You shout a command that's hard to ignore.
Conductive Weapon Two ActionsConcentrate​Electricity​Manipulate​Metal​ You channel powerful electric current through the metal of a weapon, zapping anyone the item hits.
Cradle Aloft One ActionConcentrate​Manipulate​ You temporarily release gravity's hold on an object, allowing you to let go of it without dropping it to the floor.
Create Water Two ActionsConcentrate​Manipulate​Water​ As you cup your hands, water begins to flow forth from them.
Dehydrate Two ActionsConcentrate​Fire​Manipulate​ You stir the inner fire of all things within the area, driving out moisture.
Disguise Magic Concentrate​Illusion​Manipulate​ You alter how an item's or spell's magical aura appears to effects like detect magic.
Dizzying Colors Two ActionsConcentrate​Illusion​Incapacitation​Manipulate​Visual​ You unleash a swirling multitude of colors that overwhelms creatures based on their Will saves.
Dome of Tranquility Air​Concentrate​Manipulate​ The air around you falls still and blocks out the sounds of the outside world.
Draw Ire Two ActionsConcentrate​Emotion​Manipulate​Mental​ You cause mental distress to a creature, goading it to strike back at you.
DΓ©jΓ  Vu Two ActionsConcentrate​Incapacitation​Manipulate​Mental​ You loop a thought process in the target's mind, forcing it to repeat a moment's worth of actions.
Echoing Weapon Two ActionsConcentrate​Manipulate​Sonic​ You channel energy into the target weapon, and the air around it faintly hums each time it strikes a blow, as the impact is absorbed into the weapon.
Elysian Whimsy Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​Mental​ You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
Endure One ActionConcentrate​Manipulate​ You invigorate the touched creature's mind and urge it to press on.
Enfeeble Two ActionsConcentrate​Manipulate​ You sap the target's strength, depending on its Fortitude save.
Equal Footing Two ActionsUncommon​Concentrate​Curse​Manipulate​ You level the field between yourself and another creature, hampering its movements if it's quicker than you.
Exchange Image Two ActionsUncommon​Concentrate​Illusion​Manipulate​Visual​ To mislead pursuers, the Lacunafex developed the means to swap visages.
Fashionista Two ActionsConcentrate​Manipulate​ The target's clothes are transformed into ostentatious attire that epitomizes high-end local fashion.
Fear Two ActionsConcentrate​Emotion​Fear​Manipulate​Mental​ You plant fear in the target; it must attempt a Will save.
Fishing Spot Concentrate​Manipulate​ You conjure a fishing rod and an extraplanar pool teeming with fish.
Flashy Disappearance Two ActionsUncommon​Concentrate​Illusion​Manipulate​ You create a puff of colorful smoke that quickly disperses while you become temporarily Invisible.
Fleet Step Two ActionsConcentrate​Manipulate​ You gain a +30-foot status bonus to your Speed.
Flense Two ActionsUncommon​Attack​Concentrate​Manipulate​ With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones.
Flourishing Flora Two ActionsConcentrate​Manipulate​Plant​Wood​ Plants rapidly grow up from the ground.
Fold Metal Two ActionsConcentrate​Manipulate​Metal​ You bend the target object into a smooth metallic ball no larger than an egg.
Force Barrage One Action to Three ActionsConcentrate​Force​Manipulate​ You fire a shard of solidified magic toward a creature that you can see.
Forge Two ActionsUncommon​Fire​ Developed before the introduction of the Iron Lagoon, this cantrip for superheating metal has also found valuable combat use.
Friendfetch Two ActionsUncommon​Concentrate​Force​Manipulate​ You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.
Gentle Landing ReactionAir​Concentrate​ You raise a magical updraft to arrest a fall.
Goblin Pox Two ActionsConcentrate​Disease​Manipulate​ Your touch afflicts the target with goblin pox, an irritating allergenic rash.
Gravitational Pull One Action to Three ActionsManipulate​ By suddenly altering gravity, you pull the target toward you.
Grease Two ActionsConcentrate​Manipulate​ You conjure grease, choosing an area or target.
Grim Tendrils Two ActionsConcentrate​Manipulate​Void​ Tendrils of darkness curl out from your fingertips and race through the air.
Gritty Wheeze Two ActionsUncommon​Air​Concentrate​Earth​Manipulate​ You exhale desiccating grit and sand in a small cloud.
Groom Companion Two ActionsConcentrate​Manipulate​ Companions can easily become covered in blood, dirt, and other nasty substances, creating a poor impression in noncombat situations.
Gust of Wind Two ActionsAir​Concentrate​Manipulate​ A violent wind issues forth from your palm, blowing from the point where you are when you Cast the Spell to the line's opposite end.
Helpful Steps Two ActionsConcentrate​Manipulate​ You call forth a ladder or staircase to help you reach greater heights.
Hippocampus Retreat Two ActionsAttack​Concentrate​Manipulate​Morph​ Spell Effect: Hippocampus Retreat Heightened (+1) The damage increases by 1d6.
Horizon Thunder Sphere Attack​Concentrate​Electricity​Manipulate​ You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder.
Hydraulic Push Two ActionsAttack​Concentrate​Manipulate​Water​ You call forth a powerful blast of pressurized water that bludgeons the target and knocks it back.
Illusory Disguise Two ActionsConcentrate​Illusion​Manipulate​Visual​ You create an illusion that causes the target to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds).
Illusory Object Two ActionsConcentrate​Illusion​Manipulate​Visual​ You create an illusory visual image of a stationary object.
Instant Pottery Concentrate​Earth​Manipulate​ You pull earthen material out of the environment, then shape it into one or more earthenware objects that, in combination, can be up to light Bulk.
Interposing Earth ReactionEarth​Manipulate​ You raise a flimsy barrier of earth to shield you from harm.
Invisible Item Two ActionsConcentrate​Illusion​Manipulate​ You make the object Invisible.
Item Facade Two ActionsConcentrate​Illusion​Manipulate​Visual​ You make the target object look and feel as though it were in much better or worse physical condition.
Jump One ActionManipulate​Move​ Your legs surge with strength, ready to leap high and far.
Kinetic Ram One Action to Three ActionsConcentrate​Force​ Gathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple.
Leaden Steps Two ActionsConcentrate​Manipulate​Metal​Morph​ You partially transform a foe's feet into unwieldy slabs of metal, slowing their steps.
Lock Two ActionsConcentrate​Manipulate​ The target's latch mechanism clinks shut, held fast by unseen magical wards.
Mending Concentrate​Manipulate​ You repair the target item.
Message Rune Concentrate​Linguistic​Manipulate​Mental​ You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface or small object within reach.
Metal Merged Two ActionsConcentrate​Manipulate​Metal​Morph​ You call forth the metal that flows through your veins, welding it together with the weapon you wield.
Mindlink Two ActionsConcentrate​Manipulate​Mental​ You link your mind to the target's mind and mentally impart to that target an amount of information in an instant that could otherwise be communicated in 10 minutes.
Mud Pit Three ActionsConcentrate​Earth​Manipulate​Water​ Thick, clinging mud covers the ground, 1 foot deep.
Mystic Armor Two ActionsConcentrate​Manipulate​ You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5.
Necromancer's Generosity Two ActionsConcentrate​Manipulate​Void​ You channel void energy through your magical connection to your undead minion to strengthen the creature.
Negate Aroma Two ActionsConcentrate​Manipulate​ The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent.
Noxious Vapors Two ActionsConcentrate​Manipulate​Poison​ You emit a cloud of toxic smoke that temporarily obscures you from sight.
Nudge the Odds Two ActionsUncommon​Concentrate​Manipulate​ You bestow yourself supernaturally good luck at cards, dice, and other games of chance.
Overselling Flourish ReactionUncommon​Illusion​Manipulate​ You make a grand spectacle out of getting hit.
Penumbral Shroud Two ActionsConcentrate​Darkness​Manipulate​Shadow​ You envelop the target in a shroud of shadow.
Personal Rain Cloud Two ActionsUncommon​Concentrate​Manipulate​Water​ You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
Pest Form Two ActionsConcentrate​Manipulate​Polymorph​ You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat.
Pet Cache One ActionExtradimensional​Manipulate​ You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort.
Phantasmal Minion Three ActionsConcentrate​Manipulate​Summon​ You summon a Actor.Phantasmal Minion.
Pocket Library Three ActionsRare​Concentrate​Extradimensional​Manipulate​ Like Vil Seral, you collect information from all around you and store it in book form in an extradimensional library.
Propelling Air Stream Two ActionsAir​Attack​Concentrate​Manipulate​ You shoot out a high-speed blast of air that propels you into the air.
Pummeling Rubble Two ActionsConcentrate​Earth​Manipulate​ A spray of heavy rocks flies through the air in front of you.
Pyroclastic Truth Three ActionsUnique​Concentrate​Fire​Impossible​Manipulate​ This impossible spell is more devious and insistent than most.
Quick Sort Three ActionsConcentrate​Manipulate​ You magically sort a group of objects into neat stacks or piles.
Rainbow's End Two ActionsRare​Concentrate​Light​Manipulate​Mythic​Spirit​ You reach upward to wrest down a rainbow and harness its power to connect this world to the heavens.
Reed Whistle Two ActionsUncommon​Concentrate​Manipulate​Plant​Wood​ You enchant a blade of grass that you can easily hold in your mouth without inhibiting your speech or other actions.
Restyle Concentrate​Manipulate​ You permanently change the appearance of one piece of clothing currently worn by you or an ally to better fit your aesthetic sensibilities.
Runic Body Two ActionsConcentrate​Manipulate​ Glowing runes appear on the target's body.
Runic Weapon Two ActionsConcentrate​Manipulate​ The weapon glimmers with magic as temporary runes carve down its length.
Schadenfreude ReactionConcentrate​Emotion​Mental​
Scorching Blast One ActionRare​Attack​Fire​Manipulate​ You evoke a mass of fire into the air around your outstretched fist.
Scouring Sand Two ActionsUncommon​Concentrate​Earth​Manipulate​ You blast the area with grit that scours away soil and gets into creatures' eyes.
Seashell of Stolen Sound ReactionConcentrate​Manipulate​Sonic​ You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even something stranger and secret.
Share Lore Concentrate​Manipulate​Mental​ You share your knowledge with the touched creatures.
Shattering Gem Two ActionsConcentrate​Earth​Manipulate​ A large gem floats around the target in an erratic pattern.
Shielded Arm Two ActionsConcentrate​Manipulate​Metal​ Reinforcing veins of ore run through the target's arm, letting it ward off blows with its bare skin.
Shocking Grasp Two ActionsAttack​Concentrate​Electricity​Manipulate​ You shroud your hands in a crackling field of lightning.
Shockwave Two ActionsConcentrate​Earth​Manipulate​ You create a wave of energy that ripples through the earth.
Signal Skyrocket Three ActionsConcentrate​Fire​Manipulate​Sonic​ With a pinch of metallic powder and gunpowder, you call forth blistering red energy that shoots straight upward into the air and explodes, unleashing a crackling boom.
Sleep Two ActionsConcentrate​Incapacitation​Manipulate​Mental​Sleep​ Each creature in the area becomes drowsy, possibly nodding off.
Snowball Two ActionsAttack​Cold​Concentrate​Manipulate​Water​ You throw a magically propelled and chilled ball of dense snow.
Spider Sting Two ActionsConcentrate​Manipulate​Poison​ You magically duplicate a spider's venomous sting.
Stick On Two ActionsConcentrate​Manipulate​Morph​ The skin on your hand begins to ooze a strange adhesive that causes it to stick to a target.
Summon Animal Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the animal trait and whose level is –1 to fight for you.
Summon Construct Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the construct trait and whose level is –1 to fight for you.
Summon Undead Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the undead trait and whose level is -1 to fight for you.
Sure Strike One ActionConcentrate​Fortune​ The next time you make an attack roll before the end of your turn, roll it twice and use the better result.
Synchronize Two ActionsConcentrate​Manipulate​ You harmlessly place your unique magic sigil in the shape of your choice, which is about 1 square inch in size, on your targets.
Synchronize Steps Two ActionsUncommon​Concentrate​Manipulate​ You link the minds of two targets, enabling them to move in tandem.
Tailwind Two ActionsAir​Concentrate​Manipulate​ The wind at your back pushes you to find new horizons.
Temporary Tool Manipulate​ You conjure a temporary simple tool, such as a shovel or rope into your hands.
Tether Two ActionsConcentrate​Manipulate​ You use magical chains, vines, or other tethers to bind your target to you.
Thicket of Knives Two ActionsConcentrate​Illusion​Manipulate​Visual​ You create numerous phantom copies of your weapon arm, hiding your true movements and rendering your attacks unpredictable.
Thoughtful Gift One ActionManipulate​Teleportation​ You teleport one object of light or negligible Bulk held in your hand to the target.
Threefold Limb Two ActionsUncommon​Attack​Concentrate​Manipulate​Morph​Water​ You temporarily transform one of your limbs into water, taking the form of ice, liquid water, or steam as you desire.
Thunderstrike Two ActionsConcentrate​Electricity​Manipulate​Sonic​ You call down a tendril of lightning that cracks with thunder, dealing 1d12 electricity damage and 1d4 sonic damage to the target with a basic Reflex save.
Unbroken Panoply Two ActionsUncommon​Concentrate​Manipulate​Nonlethal​ As tools of violence undone by violence, broken weapons contain potent symbolic magic that faydhaans often call upon when forming alliances.
Ventriloquism Two ActionsAuditory​Concentrate​Illusion​Manipulate​ Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize.
Wall of Shrubs Three ActionsConcentrate​Manipulate​Plant​Wood​ You call forth a line of bushes native to the region to spring from the ground.
Weaken Earth Two ActionsConcentrate​Earth​Manipulate​ You weaken the bonds that hold earth and stone together.
Weave Wood Concentrate​Manipulate​Wood​ With a touch, you cause the target to break into fibrous strands that then weave themselves into a woven mundane object of the same Bulk or less, such as a basket, hat, shield, or mat.
Wooden Fists Two ActionsConcentrate​Manipulate​Morph​Wood​ Your arms and hands swell with new growth, transforming into tree trunks twice as big as their current size.

2nd Level


NameTraitsDescription
Acid Arrow Two ActionsAcid​Attack​Concentrate​Manipulate​ You conjure an arrow of acid that keeps corroding the target after it hits.
Acid Grip Two ActionsAcid​Concentrate​Manipulate​ An ephemeral, taloned hand grips the target, burning it with magical acid.
Allfood Uncommon​Concentrate​Manipulate​ You transform one object into an edible substance that any living creature can chew, swallow, and safely digest.
Animated Assault Two ActionsConcentrate​Manipulate​ You use your mind to manipulate unattended objects in the area, temporarily animating them to attack.
Ash Cloud Three ActionsAir​Concentrate​Fire​Manipulate​ You summon a tumultuous cloud of ash and smoke.
Banishing Touch One Action to Three ActionsRare​Attack​Concentrate​Manipulate​Mythic​ Your touch projects a surge of magic that launches your target safely away.
Bee-Man's Summons Two ActionsRare​Auditory​Concentrate​Linguistic​Mental​ You recreate the Bee-Man's infamous ability to sense when someone utters their name.
Befitting Attire Two ActionsConcentrate​Illusion​Manipulate​Visual​ You cloak the targets in an illusion, shaping their clothing and worn items into ones suitable for a particular occasion.
Binding Muzzle Two ActionsRare​Concentrate​Manipulate​ A shimmering muzzle of pure magical force clamps the target's mouth shut.
Blast of the Bellows Two ActionsRare​Air​Concentrate​Manipulate​ You create a churning eddy of warm air that makes it difficult to fly within the area.
Blazing Armory Two ActionsConcentrate​Fire​Manipulate​ As long as you have magic, you're never unarmed.
Blazing Bolt One Action to Three ActionsAttack​Concentrate​Fire​Manipulate​ You fire a ray of heat and flame.
Blood Duplicate Two ActionsUncommon​Concentrate​Manipulate​ This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.
Blood Runs Cold Two ActionsCold​Concentrate​Manipulate​ You chill the blood in the target's veins.
Blood Vendetta ReactionCurse​ You curse the target, punishing it for having the audacity to spill your blood.
Blur Two ActionsConcentrate​Illusion​Manipulate​Visual​ The target's form appears blurry.
Bone Spray Two ActionsConcentrate​Manipulate​ You fire a torrent of jagged bone shards from your hands that rips through the fleshy bodies of your enemies.
Boneshaker Two Actions or Three ActionsUncommon​ You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
Brine Dragon Bile ReactionAcid​Attack​Concentrate​Water​ You spit a glob of caustic saltwater that stings the wounds of the creature.
Burrow Ward Two ActionsConcentrate​Earth​Manipulate​ You solidify the earth around you, hindering burrowing creatures.
Buzzing Servants Three ActionsRare​Concentrate​Manipulate​ You summon a swarm of bees from the city of Axis that rapidly constructs geometric shapes from wax.
Carrion Mire Three ActionsUncommon​Concentrate​Manipulate​Void​ The ground opens into a seemingly endless mass of corpse limbs, grasping at all creatures within the area to drag them down.
Cauterize Wounds Two ActionsConcentrate​Fire​Healing​Manipulate​ You seal bleeding wounds with fire.
Charitable Urge Two ActionsConcentrate​Incapacitation​Manipulate​Mental​ You speak on the virtue of charity, compelling the target to give away its possessions.
Clad In Metal Two ActionsConcentrate​Manipulate​Metal​ You briefly swap the outer surface of the metal in an object with a suitable amount of a common precious metal from the Plane of Metal.
Cleanse Air Two ActionsAir​Concentrate​Manipulate​ You purify the air in the area, making it clean and breathable.
Confetti Cloud One Action to Three ActionsUncommon​ You conjure a dense storm of swirling confetti.
Create Food Concentrate​Manipulate​ You create enough food to feed six Medium creatures for a day.
Dancing Shield Two ActionsConcentrate​Manipulate​ You levitate the touched shield and send it to orbit around a creature.
Darkness Three ActionsConcentrate​Darkness​Manipulate​ You create a shroud of darkness that prevents light from penetrating or emanating within the area.
Darkvision Two ActionsConcentrate​Manipulate​ You grant yourself supernatural sight in areas of darkness.
Deafness Two ActionsConcentrate​Manipulate​ The target loses hearing; it must attempt a Fortitude save.
Dimensional Drop Two ActionsConcentrate​Extradimensional​Manipulate​Teleportation​ You place a portal on the ground directly beneath a creature.
Disintegrating Puddle Two ActionsAcid​Attack​Concentrate​Manipulate​ You spit out a green glob of dangerous acid that increases in size as it flies at the target, splashing around them as it hits them.
Dismantle Two ActionsConcentrate​Manipulate​ You touch an object, and it immediately disassembles itself into its component pieces.
Disorienting Flash One Action to Three ActionsConcentrate​Light​Manipulate​Sonic​ You create a small explosion of bright light and ear-piercing sound that rocks the senses.
Dispel Magic Two ActionsConcentrate​Manipulate​ You unravel the magic behind a spell or effect.
Electrostatic Glider Two ActionsAir​Concentrate​Electricity​Manipulate​ You generate an arc of static electricity above you, allowing you to ride air currents and descend gracefully, though it doesn't provide actual flight.
Elemental Zone Two ActionsConcentrate​Manipulate​ Select an elemental trait: air, earth, fire, metal, water, or wood.
Embed Message Two ActionsConcentrate​Illusion​Manipulate​ You specify a trigger and a message up to 25 words long.
Empathic Link Uncommon​Concentrate​Emotion​Manipulate​Mental​ You forge a bond between yourself and the target, enabling you to feel each other's emotions.
Empty Pack Two ActionsIllusion​Manipulate​Subtle​ You render every item inside the container you touch Invisible, although the container itself remains visible.
Enlarge Two ActionsConcentrate​Manipulate​Polymorph​ Bolstered by magical power, the target grows to size Large.
Entangling Flora Two ActionsConcentrate​Manipulate​Plant​Wood​ Plants and fungi burst out or quickly grow, entangling creatures.
Environmental Endurance Concentrate​Manipulate​ You shield the target against dangerous temperatures.
Everlight Three ActionsConcentrate​Light​Manipulate​ The gemstone you touch glows, spreading bright light with a color of your choice in a 20-foot radius (and dim light for the next 20 feet).
Expeditious Excavation Two ActionsConcentrate​Earth​Manipulate​
Exploding Earth Two ActionsAttack​Concentrate​Earth​Manipulate​ You throw a hard-packed ball of earth and stone at a creature, and the projectile explodes upon impact.
Explosive Dust Two ActionsConcentrate​Fire​Manipulate​ You scatter a cloud of highly explosive magic dust into the air near you that only those who mean you harm can ignite.
Extract Poison Two ActionsConcentrate​Manipulate​ With the lightest touch, you can siphon the poison from an object and save it for your own later use, making an assassin's blade or politician's wine less deadly while you become all the more so.
False Vitality Two ActionsConcentrate​Manipulate​ You augment your flesh with the energies typically used to manipulate the undead.
Falsify Heat Two ActionsConcentrate​Fire​Illusion​Manipulate​ You veil the signs of the fires of vitality, altering the target's apparent body temperature.
Familiar's Resurrection Concentrate​Healing​Manipulate​ Raising the dead is usually a complex and sophisticated magic, not to mention an expensive one.
Far-Flung Fetch Two ActionsRare​Manipulate​Subtle​Teleportation​ You can pilfer an object even if it's outside the reach of your fingers.
Fear the Sun Two ActionsConcentrate​Manipulate​ You cause the creature's vision to become particularly sensitive.
Feast of Ashes Three ActionsConcentrate​Curse​Manipulate​ You curse the target with a hunger no food can sate.
Final Sacrifice Two ActionsConcentrate​Fire​Manipulate​ You channel disruptive energies through the bond between you and your minion, causing it to violently explode.
Fireproof Concentrate​Fire​Manipulate​ You prevent the target item from conducting heat or catching fire for the spell's duration.
Flame Wisp Two ActionsConcentrate​Fire​Manipulate​ Three faintly glowing wisps of fire float around your head, dancing along to your movements.
Floating Flame Two ActionsConcentrate​Fire​Manipulate​ You create a fire that burns without fuel and moves to your commands.
Floating Harness Two ActionsConcentrate​Manipulate​ The target is supported by a magical harness that keeps it next to you wherever you may go.
Frozen Lungs Two ActionsCold​Concentrate​Manipulate​Water​ Pulling at the molecules of water that help create life, you rearrange them to help end it.
Gecko Grip Two ActionsConcentrate​Manipulate​ Tiny clinging hairs sprout across the creature's hands and feet, offering purchase on nearly any surface.
Ghostly Carrier Two ActionsConcentrate​Manipulate​ You create a Tiny, semi-corporeal figure with a form you choose.
Glacial Causeway Two ActionsCold​Concentrate​Manipulate​ You create a path of ice that begins beneath your feet and extends up to 120 feet in a straight line, starting from you.
Heat Metal Two ActionsConcentrate​Fire​Manipulate​ This spell heats the targeted metal to become red-hot for a moment.
Helpful Reload ReactionConcentrate​Manipulate​ Spell Effect: Helpful Reload .
Helpful Scribe Two ActionsConcentrate​Linguistic​Manipulate​ You conjure a magical floating quill to assist in copying the text from one non-magical piece of literature to a blank page or empty book in your possession.
Helpful Wood Spirits Two ActionsConcentrate​Manipulate​Wood​ Upon casting this spell, a cluster of little wood spirits tumbles into the area.
Hidebound ReactionConcentrate​Manipulate​ The target's skin erupts in thick hide or dense scales.
Horrifying Blood Loss One ActionUncommon​Concentrate​Curse​Emotion​Fear​Mental​ You curse the target, filling it with terror at the loss of its blood.
Humanoid Form Two ActionsConcentrate​Manipulate​Polymorph​ You transform your appearance to that of a Small or Medium humanoid, such as a dwarf, elf, goblin, halfling, human, or orc.
Ignite Fireworks Two ActionsConcentrate​Fire​Manipulate​Sonic​ A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst.
Illusory Creature Two ActionsAuditory​Concentrate​Illusion​Manipulate​Olfactory​Visual​ You create an illusory image of a Large or smaller creature.
Illusory Shroud Two ActionsUncommon​Concentrate​Illusion​Manipulate​Visual​ You shroud the target in subtle illusions that make it difficult to detect.
Impeccable Flow Two ActionsUncommon​Concentrate​Manipulate​ You attune yourself to an underlying cosmic order to the world.
Instant Armor Concentrate​Contingency​Extradimensional​Manipulate​Metal​ Upon casting this spell, the armor you're wearing is whisked away into an extradimensional space that's linked to you.
Invisibility Two ActionsIllusion​Manipulate​Subtle​ Illusions bend light around the target, rendering it Invisible.
Iron Gut Two ActionsManipulate​ Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
Kgalaserke's Axes One Action or Two ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​ The folklore and tales surrounding the legendary hero Kgalaserke are so widespread and well known that a hundred lifetimes would not be enough to have accomplished everything she is reputed to have done.
Knock Two ActionsConcentrate​Manipulate​ You make the target easier to open.
Laughing Fit Two ActionsConcentrate​Emotion​Manipulate​Mental​ The target is overtaken with uncontrollable laughter.
Lock Item Two ActionsConcentrate​Manipulate​ One object held by a creature becomes fused to that creature's hand and can't be put down.
Loose Time's Arrow Two ActionsConcentrate​Manipulate​ You pluck the time stream like a bowβ€”pull one string back, release, and watch a creature fly.
Lucky Number Concentrate​Contingency​Manipulate​ When you Cast this Spell, roll 1d10 and make a note of the result; this is your lucky number for the duration.
Magnetic Attraction Two ActionsConcentrate​Manipulate​Metal​ You adjust your magnetic polarity, plucking daggers from hands and coins from belts.
Magnetic Repulsion Two ActionsConcentrate​Manipulate​Metal​ You adjust your magnetic polarity, causing metal objects to jump and shudder away from you.
Mark of Blood Two ActionsRare​Curse​Manipulate​ You place a drop of your blood on a weapon and charge it with magic so that you transfer a small amount of your life essence with your attack.
Marvelous Mount Concentrate​Manipulate​ You conjure a Large fantastical creature to serve as a mount for the target.
Mental Map Two ActionsUncommon​Concentrate​Mental​ You glean detailed information about a specific place visited by a creature directly from its mind, unless it fends you off with a Will save.
Metal Reverberation Two ActionsConcentrate​Manipulate​Metal​Sonic​ You conjure a metal tuning fork and strike it, the vibration creating a soft ping that rattles the foundations of the target.
Mind Games Two ActionsUncommon​Concentrate​Manipulate​Mental​ You lock minds with the target, trying to mentally subdue them.
Mirror Image Two ActionsConcentrate​Illusion​Manipulate​Visual​ Three illusory images of you swirl about your space, potentially causing those who attack you to hit one of the images instead of you.
Mist Three ActionsConcentrate​Manipulate​Water​ You call forth a cloud of mist.
Noise Blast Two ActionsConcentrate​Manipulate​Sonic​ A cacophonous noise blasts out, dealing 2d10 sonic damage.
Oaken Resilience Two ActionsConcentrate​Manipulate​Plant​Wood​ The target's skin becomes tough, with a consistency like bark or wood.
Osseous Cage Two ActionsUncommon​Concentrate​Manipulate​ You conjure a prison made of bone.
Pave Ground Two ActionsConcentrate​Earth​Manipulate​ You even out the ground and push aside low obstacles.
Peaceful Rest Two ActionsConcentrate​Manipulate​ The targeted corpse doesn't decay, nor can it be transformed into an undead.
Penumbral Disguise Two ActionsConcentrate​Darkness​Manipulate​Shadow​ You wrap the target in shadows, granting it a +1 status bonus to Stealth checks to Hide while in dim light or darkness.
Persistent Servant Concentrate​Manipulate​ You call forth a Actor.Phantasmal Minion and task it to perform a specific chore repeatedly.
Phantasmal Treasure Two ActionsConcentrate​Emotion​Illusion​Manipulate​Mental​ A phantasmal image of the most precious thing imaginable to the target appears in a location of your choice within the spell's range.
Phantom Crowd Two ActionsConcentrate​Illusion​Manipulate​Visual​ A tightly packed crowd of humanoids appropriate to the area appear, facing you and agreeing loudly with anything you say.
Propulsive Breeze ReactionAir​Manipulate​Move​ You create a current of wind at your ally's back, propelling their movement.
Pyrefowl Rebuke ReactionUncommon​Fire​Manipulate​Move​
Radiant Field Three ActionsConcentrate​Light​Manipulate​ You create an area of bright light.
Resist Energy Two ActionsConcentrate​Manipulate​ A shield of elemental energy protects a creature against one type of energy damage.
Retrieving Hook One ActionConcentrate​Manipulate​ You conjure a magical hook and rope that hurtles toward the target and pulls them to you.
Revealing Light Two ActionsConcentrate​Light​Manipulate​ A wave of magical light washes over the area.
Rime Slick Two ActionsUncommon​Cold​Concentrate​Manipulate​ You call down a chill wind.
Rubble Step Two ActionsConcentrate​Earth​Manipulate​ The target leaves behind a trail of shifting rubble that typically consists of stones, but you could choose another earthen material, such as loose sand or soil.
Sea Surge Two ActionsUncommon​Concentrate​Manipulate​Water​ You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
See the Unseen Two ActionsConcentrate​Manipulate​Revelation​ Your gaze pierces through illusions and finds Invisible creatures and spirits.
Shadow Zombie Two ActionsUncommon​Concentrate​Manipulate​Shadow​ You cast a shadow over the target zombie, briefly turning it into shadowy vapor and controlling its movement.
Shape Wood Two ActionsConcentrate​Manipulate​Plant​Wood​ You shape the wood into a rough shape of your choice.
Shift Perspective Two ActionsConcentrate​Manipulate​Scrying​ You throw one item of light Bulk or less that you're holding to a location within range that you can see, then gain temporary vision from where that object lands.
Shrink Two ActionsConcentrate​Manipulate​Polymorph​ You warp space to make a creature smaller.
Slough Skin Two ActionsConcentrate​Manipulate​ You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately, quickly moving damaging substances away from your body.
Splinter Volley Two Actions or Three ActionsAttack​Concentrate​Manipulate​Wood​ You launch a volley of splinters at your foes.
Spy's Mark Three ActionsConcentrate​Manipulate​Scrying​ By pressing your hand to a wall or other solid immobile surface, you cause the crossed-swords symbol of the Firebrandsβ€”or a different symbol of your choosingβ€”to appear on the targeted surface.
Steel Fortifications Three ActionsConcentrate​Manipulate​Metal​ You conjure several metal structures that consist of angled beams attached to one another at a central point, which can help block attacks.
Sticky Fire Two ActionsAttack​Concentrate​Fire​Manipulate​ You send a bubble of viscous liquid that sparks into flame.
Stupefy Two ActionsConcentrate​Manipulate​Mental​ You dull the target's mind, depending on its Will save.
Sudden Bolt Two ActionsUncommon​Concentrate​Electricity​Manipulate​ You call down a small bolt of lightning on the target, dealing 4d12 electricity damage.
Summon Elemental Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the elemental trait and whose level is 1 or lower to fight for you.
Summoner's Precaution Concentrate​Contingency​Manipulate​ Conjuring and intricate weave of protective magic, you create a buffer in the link between yourself and your eidolon, allowing your bonded ally to sacrifice their existence to save you in a time of need.
Summoner's Visage Two ActionsConcentrate​Manipulate​Polymorph​ No one understands you more than your eidolon and vice versa.
Swallow Light Two ActionsUncommon​Cold​Concentrate​Darkness​Manipulate​Void​ You draw magical light into your open mouth, consuming it and turning its essence into fuel for a gout of life-draining shadows.
Telekinetic Maneuver Two ActionsAttack​Concentrate​Force​Manipulate​ With a rush of telekinetic power, you move a foe or something they carry.
The Queen's Rainbow Three ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​ You tell the story of the Queen of Bees and her retinue trying to pass through a rainbow on their way to visit the King of Spiders.
Thermal Remedy Concentrate​Fire​Manipulate​ You adjust the delicate levels of bitter ingredients in food and drink to draw out their full restorative and fortifying properties.
Thunder Echo Two ActionsConcentrate​Electricity​Manipulate​ With a clap of your hands, you emit a loud but harmless burst of electricity, interpreting the discharged electrostatic sparks to navigate the area and help reveal secrets.
Timely Reminder Two ActionsConcentrate​Linguistic​Manipulate​Subtle​ You send a message to yourself that's delivered at a delayed time of your choosing.
Timely Tutor One ActionManipulate​Mental​ You serve as an astral connection between your eidolon or familiar and the Akashic Recordβ€”a demiplane consisting of a comprehensive psychic library.
Tracing Bond Concentrate​Detection​Manipulate​ You and an ally might be parting ways, but you know that you'll continue to have each other's backs.
Translate Two ActionsConcentrate​Manipulate​ The target can understand the meaning of a single language it is hearing or reading when you cast the spell.
Tremorsense Two ActionsConcentrate​Earth​Manipulate​ You become aware of vibrations in the ground around you.
Umbral Extraction Two ActionsConcentrate​Illusion​Manipulate​Mental​Shadow​ You prepare to steal spells from your foes, ripping them from the foe's shadow to stow them in an ephemeral pocket in the Shadow Plane.
Umbral Mindtheft Two ActionsUncommon​Concentrate​Illusion​Manipulate​Mental​Shadow​ You prepare to steal a broad field of knowledge from another creature, siphoning it from their mind and storing it in a pocket of the Shadow Plane connected to your own mind.
Uncover Device Two ActionsConcentrate​Electricity​Manipulate​ You focus on the construction of the object, channeling electricity through it that allows you to get a sense of its shape and construction.
Unrelenting Gravity Two ActionsConcentrate​Manipulate​ Even the fundamental forces of the universe can bend to your magic and submit to your will.
Vanish Weapon ReactionAttack​Concentrate​Extradimensional​Manipulate​ This reaction doesn't prevent damage from a successful Strike.
Veil of Spirits Three ActionsUncommon​Concentrate​Manipulate​Spirit​ You draw on the essence of spiritual energy surrounding you to manifest a misty veil.
Vicious Jealousy Two ActionsUncommon​Concentrate​Manipulate​Mental​ The target is overcome by deep jealousy and resentment that twists its mind against other creatures.
Voice on the Breeze Two ActionsAir​Concentrate​Manipulate​ You whisper a secret message or sound into the wind, which carries it to a designated spot.
Vomit Swarm Two ActionsConcentrate​Manipulate​ You belch forth a swarm of magical vermin.
Warping Pull ReactionUncommon​Concentrate​Manipulate​Teleportation​ Spell Effect: Warping Pull .
Warrior's Regret Two ActionsConcentrate​Curse​Emotion​Manipulate​Mental​ Regret eats away at the target's mind, punishing it for its violence until it ceases its hostility.
Watchdog Concentrate​Manipulate​ Your faithful friend stands watch at the entrance when you don't want enemies to take you by surprise.
Water Breathing Concentrate​Manipulate​Water​ The targets can breathe underwater.
Water Walk Two ActionsConcentrate​Manipulate​Water​ The target can walk on the surface of water and other liquids without falling through.
Waterproof Two ActionsConcentrate​Manipulate​Water​ You prevent the target item from taking on water or becoming wet for the duration of the spell.
Web Three ActionsConcentrate​Manipulate​ You create a sticky web in the area that impedes creatures' movement.

3rd Level


NameTraitsDescription
Agonizing Despair Two ActionsConcentrate​Emotion​Fear​Manipulate​Mental​ Your target's mind tumbles down a deep well of dread, dwelling so intently on deep-seated fears that it's painful.
Aqueous Orb Two ActionsConcentrate​Manipulate​Water​ A sphere of water 10 feet in diameter forms in an unoccupied space in range, either on the ground or on the surface of a liquid.
Bind Undead Two ActionsConcentrate​Manipulate​ With a word of power, you seize control of the target.
Blastback ReactionAir​Concentrate​ You hit the ground with a shuddering boom, propelling the force of your fall out in a wave.
Blazing Dive Two ActionsAir​Concentrate​Fire​Manipulate​ Superheated air collects under you, buoying you high into the sky before you plummet back down in a fiery comet.
Blindness Two ActionsConcentrate​Incapacitation​Manipulate​ You blind the target.
Blister Bomb Two ActionsConcentrate​Disease​Manipulate​ You launch a small bomb enchanted with a fast-acting skin disease at your foes, causing their skin to break out in horrible bleeding sores.
Bone Flense Two ActionsRare​Concentrate​Manipulate​ The target weapon becomes imbued with Achaekek's power and glows softly with crimson light akin to that shed by a candle.
Bonewall Bulwark Two ActionsRare​Concentrate​Manipulate​ You create a miniature replica of the infamous Bonewall of Yled, a jumble of bones with threatening limbs reaching from it.
Bottomless Stomach Three ActionsConcentrate​Extradimensional​Manipulate​ You create a shimmering extradimensional space accessible from the target's mouth.
Bracing Tendrils Two ActionsConcentrate​Force​Manipulate​ Visible tendrils of force anchor your body to the ground, preventing unwanted movement.
Burning Trail Two ActionsConcentrate​Fire​Manipulate​ The target's feet glow with a magical flame that lingers and grows on the ground where they walk, creating a line of blazing fire as they move.
Caster's Imposition Three ActionsUncommon​Concentrate​Curse​Manipulate​ A magical interference prevents the target from contributing to any form of cooperative spellcasting.
Cave Fangs Two ActionsConcentrate​Earth​Manipulate​ Sharp flowstone formations protrude from the ground and ceiling, dealing 6d6 piercing damage to creatures in the area with a basic Reflex save.
Chosen Gravity Two ActionsConcentrate​Manipulate​ The target can change the direction gravity pulls them after they touch a surface with their feet.
Clairaudience Concentrate​Manipulate​Scrying​ You create an Invisible floating ear at a location within range (even if it's outside your line of sight or line of effect).
Cloud Dragon's Cloak ReactionAir​Manipulate​ A cloud of mist enshrouds the target, appearing much like the deflecting clouds created by cloud dragons.
Conjured Conveyance Three ActionsUncommon​Concentrate​Manipulate​Plant​Wood​ You conjure an intricate vehicle, carved entirely from wood, to serve as a method of conveyance.
Coral Scourge Two ActionsConcentrate​Incapacitation​Manipulate​Water​ Barnacles, coral, and other rough aquatic creatures grow on the target's body, getting in between their joints and stiffening their movement.
Cozy Cabin Concentrate​Manipulate​Wood​ You shape a cabin 20 feet on each side and 10 feet high.
Crashing Wave Two ActionsConcentrate​Manipulate​Water​ You summon a crashing wave that sweeps away from you.
Croak Voice Two ActionsConcentrate​Curse​Manipulate​Morph​ You cause the target creature's vocal chords to swell like those of a frog.
Cup of Dust Three ActionsConcentrate​Curse​Manipulate​ You curse the target with a thirst no drink can quench.
Curse of Lost Time Two ActionsConcentrate​Curse​Manipulate​Void​ You curse the target with rapid aging or erosion.
Day's Weight Two ActionsConcentrate​Manipulate​ You fast-forward time for a single creature, burdening it with the aches and pain of an entire day and temporarily making it tired and weak.
Deep Sight Two ActionsRare​Concentrate​Manipulate​ Your eyes darken until they become entirely pitch black.
Disruptive Transfer Two ActionsRare​Concentrate​Manipulate​Teleportation​Visual​ Using Venorium Blorm's formulas, you calculate a path through space.
Distracting Chatter Two ActionsAuditory​Concentrate​Illusion​Manipulate​ You bombard a target with distracting auditory illusions, surrounding them with a tumultuous cacophony of overlapping speech, whispers, screams, and muttering.
Dive and Breach Two ActionsConcentrate​Manipulate​Teleportation​Water​ You make the briefest of dives through the Plane of Water.
Dividing Trench Three ActionsConcentrate​Earth​Manipulate​ You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
Dream Message Concentrate​Manipulate​Mental​ You send a message to your target's dream.
Eagle's Cry Two ActionsUncommon​Auditory​Concentrate​Manipulate​Sonic​ You let out the mighty cry of a majestic eagle that pierces eardrums.
Earthbind Two ActionsConcentrate​Earth​Manipulate​ Using the weight of earth, you hamper a target's flight, with effects based on its Fortitude save.
Echo Jump Two ActionsUncommon​Concentrate​Force​Manipulate​Teleportation​ You teleport to an unoccupied space within range, leaving behind a faint echo of your form that explodes with magical force.
Elemental Absorption Two ActionsConcentrate​Manipulate​ You absorb elemental energy, which you can release as a powerful counterattack.
Elemental Annihilation Wave Air​Concentrate​Earth​Fire​Manipulate​Water​ You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save.
Enthrall Two ActionsAuditory​Concentrate​Emotion​Manipulate​ Your words fascinate your targets.
Excise Lexicon Two ActionsUncommon​Concentrate​Linguistic​Manipulate​Mental​ You reach into a creature's mind and extract its knowledge of a word.
Familiar's Call Three ActionsConcentrate​Manipulate​Teleportation​ Your familiar dissolves and rematerializes in your space.
Familiar's Face Two ActionsConcentrate​Manipulate​Scrying​ The target becomes a scrying sensor, allowing you to see through its eyes, smell what it smells, and similarly use its other senses.
Far Reach One ActionConcentrate​Manipulate​Teleportation​ You conjure two tiny portals in midair: one in your own space and another in any unoccupied space within range that you can see.
Feet to Fins Two ActionsConcentrate​Manipulate​Morph​ The target's feet transform into fins, improving mobility in the water but reducing it on land.
Fireball Two ActionsConcentrate​Fire​Manipulate​ A roaring blast of fire detonates at a spot you designate, dealing 6d6 fire damage.
Firework Blast Two ActionsUncommon​Concentrate​Manipulate​ You create a massive display of loud and colorful explosions.
Garden of Stone Three ActionsConcentrate​Earth​Manipulate​ The ground shakes as you conjure a 10-foot-tall stalagmite from below.
Gasping Marsh Two ActionsUncommon​Concentrate​Manipulate​Poison​ With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
Ghost Rush Two ActionsConcentrate​Manipulate​ You become temporarily ghostlike as you push forward, moving through obstacles in your path.
Ghostly Weapon Two ActionsConcentrate​Manipulate​ The target weapon becomes translucent and ghostly, and it can affect material and incorporeal creatures and objects.
Glass Sand Two ActionsUncommon​Earth​Manipulate​ You throw a handful of sand that transforms into jagged shards of glass.
Gleaming Pet Two ActionsConcentrate​Light​Manipulate​Visual​ The target glows intensely with an otherworldly light, blinding any who approach.
Gravity Wave Two ActionsConcentrate​Manipulate​ You send forth a ripple of gravitic force, lifting enemies into the air before slamming them down to the ground, dealing 6d4 bludgeoning damage with a Fortitude save.
Gravity Well Two ActionsConcentrate​Manipulate​ You create a sphere of altered gravity.
Haste Two ActionsConcentrate​Manipulate​ Magic empowers the target to act faster.
Heatvision Two ActionsUncommon​Concentrate​Fire​Manipulate​ The target visually senses the heat energy emitted by the creatures and objects around it, gaining infrared vision at a range of 60 feet as a precise sense.
Horde of Underlings Three ActionsRare​Concentrate​Manipulate​ You summon six underlings, such as skeletons or kobolds.
Hypnotize Two ActionsIllusion​Manipulate​Subtle​Visual​ You create a cloud of mesmerizing patterns and colors that hovers in the air.
Ibex's Harvest One Action to Three ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​ In the tale "Ibex's Harvest," Ibex turns from the path of a warrior to the path of a farmer, building up their community by working hard and sharing a bountiful harvest not just with their humanoid neighbors but also with their animal neighbors.
Impending Doom Two ActionsConcentrate​Emotion​Fear​Incapacitation​Manipulate​Mental​Prediction​ You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise.
Inertia Lock Two ActionsConcentrate​Manipulate​ You manipulate the fundamental forces of gravity to lock an item in place.
Insect Form Two ActionsConcentrate​Manipulate​Polymorph​ You envision a simple bug and transform into a Medium animal battle form.
Instant Parade Two ActionsUncommon​Auditory​Aura​Concentrate​Illusion​Manipulate​Visual​ An illusory parade with dozens of participants and performers appears around you, following you as you move.
Invent Code Three ActionsUncommon​Concentrate​Linguistic​Manipulate​Mental​ You grant the targets the ability to understand a newly invented language.
Iron Rain Two ActionsConcentrate​Manipulate​Metal​ You call forth blades from the Plane of Metal, creating piercing daggers that shoot down from the sky.
Lashing Rope Two ActionsAttack​Concentrate​Manipulate​ You cause a section of rope or a rope-like object to animate, slither to your square, and encircle you, wreathing you in twisting, lashing fibers.
Levitate Two ActionsConcentrate​Manipulate​ You defy gravity and levitate the target 5 feet off the ground.
Lightning Bolt Two ActionsConcentrate​Electricity​Manipulate​ A bolt of lightning strikes outward from your hand, dealing 4d12 electricity damage.
Lightning Lasso Two ActionsConcentrate​Electricity​Manipulate​ You conjure a crackling lasso of pure electricity, hurling it at a creature to bind them in place.
Locate Uncommon​Concentrate​Detection​Manipulate​ You learn the direction to the target (if you picked a specific object, such as "my mother's sword") or the nearest target (if you picked a type of object, such as "swords").
Lotus Walk Two ActionsConcentrate​Manipulate​Plant​Wood​ Lotuses, water lilies, and other watery plants bloom at your feet, allowing you to walk on the surface of water and other liquids.
Magical Fetters Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​ Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
Magnetic Acceleration Two ActionsAttack​Concentrate​Manipulate​Metal​ You magnetize a small metal object, such as a nail or coin, and launch it away from you at massive speed.
Mind Reading Two ActionsUncommon​Concentrate​Detection​Manipulate​Mental​ With a cursory mental touch, you attempt to read the target's mind.
Mind of Menace Concentrate​Contingency​Emotion​Fear​Manipulate​Mental​ This spell wards against those who attempt to subvert your mind and turns mental magic back on them.
Nothing Up My Sleeve Three ActionsUncommon​Concentrate​Extradimensional​Manipulate​ You create an extradimensional space within each of your sleeves.
Noxious Metals Two ActionsConcentrate​Manipulate​Metal​Poison​ This spell forces toxic metal to coalesce on the skin or surface of all living creatures in the area, dealing 4d6 poison damage with a basic Fortitude save.
One with Stone Two ActionsConcentrate​Earth​Manipulate​Polymorph​ You can either transform into a stone or merge with stone.
Oneiric Mire Three ActionsConcentrate​Illusion​Manipulate​Mental​Visual​ You shroud an area in illusory dreamstuff, making the ground look and feel like a deep mire or quicksand.
Ooze Form Two ActionsConcentrate​Manipulate​Polymorph​ You invoke all things that seep and ooze, your body dissolving into a thick slurry and then reconstituting itself into a Medium ooze battle form.
Organsight Two ActionsConcentrate​Manipulate​Revelation​ You see the target as though it's dissected and arrayed before you.
Overload Connection Two ActionsConcentrate​Manipulate​Mental​ Typically, the connection between a familiar and its master carries subtle mental magic only felt between the two.
Overwhelming Memory Two ActionsUncommon​Concentrate​Emotion​Manipulate​Mental​ You cause the target to recall a specific type of memory you choose from the list below, bringing it to the forefront of their mind with perfect clarity.
Paralyze Two ActionsConcentrate​Incapacitation​Manipulate​Mental​ You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place.
Perceive the Threads of Fate One ActionRare​Concentrate​Fortune​Mythic​Prediction​ You open your mind to the grand design of existence, enabling you to view the threads of fate in all their complex, tangled glory.
Percussive Impact Two ActionsUncommon​Attack​Concentrate​Manipulate​Sonic​ You lob a compressed ball of sound at a foe.
Perseis's Precautions Three ActionsUncommon​Concentrate​Fortune​Manipulate​Prediction​ Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
Phantom Prison Three ActionsConcentrate​Illusion​Incapacitation​Manipulate​Mental​Visual​ You completely surround a Large or smaller creature in immobile illusory walls, trapping it inside a false prison it can't escape.
Pillar of Water Three ActionsConcentrate​Manipulate​Water​ You create a large, self-contained cylinder of still, clear fresh water.
Pyrotechnics Two ActionsUncommon​Fire​Manipulate​ You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke, chosen when you Cast the Spell.
Radiant Globe Three ActionsUncommon​Concentrate​Light​Manipulate​ You create a dome of brilliant light that destroys projectiles attempting to pass through it.
Rally Point Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You mark the area touched as a rally point.
Rend Magic Two ActionsAttack​Concentrate​Force​Manipulate​ You spew forth pure magical energy down your arm before releasing it in a devastating attack.
Restraining Chains Two ActionsConcentrate​Manipulate​Metal​ A steel chain materializes from the surface, fettered to one space of your choice that the target occupies, weaving itself around the creature's limbs.
Roaring Applause Two ActionsConcentrate​Emotion​Manipulate​Mental​ Your flamboyant flourish invokes such powerful feelings in your audience that you incite cheers and applause.
Rouse Skeletons Two ActionsConcentrate​Manipulate​ Misshapen skeletal forms erupt from a solid surface, such as a stone floor, and fill the burst.
Safe Passage Three ActionsConcentrate​Manipulate​ Safe passage protects only against harm, not inconvenience, and it doesn't reduce difficult terrain, remove the Concealed condition caused by precipitation, or the like, nor does it protect against creatures within the spell's area.
Sand Form Two ActionsConcentrate​Earth​Manipulate​ You grant the target's body and gear aspects of sand.
Scrying Ripples Concentrate​Manipulate​Scrying​Water​ You touch the water's surface, and as the ripples spread out, so do your senses.
Sea of Thought Two ActionsConcentrate​Manipulate​ You cover the area in a sloshing torrent of semi-solidified thought, roughly ankle high.
Secret Page Concentrate​Illusion​Manipulate​Visual​ You change the target's text to different text entirely.
Shadow Projectile ReactionManipulate​Mental​Shadow​Visual​
Shared Invisibility Two ActionsAura​Illusion​Manipulate​Subtle​ You and all targets are Invisible except to each other as long as the targets remain within the emanation.
Shift Blame ReactionConcentrate​Mental​ You alter the target's memories of the triggering event as they form.
Shifting Sand Three ActionsConcentrate​Earth​Manipulate​
Shrink Item Concentrate​Manipulate​Polymorph​ You shrink the target to roughly the size of a coin with negligible Bulk.
Skyglass Prison Two ActionsAir​Concentrate​Manipulate​ The air around the target solidifies like glass, trapping the creature in a cage that perfectly encases them, making movement nearly impossible.
Slow Two ActionsConcentrate​Manipulate​ You dilate the flow of time around the target, slowing its actions.
Sparkleskin Two ActionsUncommon​Concentrate​Manipulate​ You coat a creature's body in a layer of brilliantly sparkling glitter.
Speak With Magic Two ActionsConcentrate​Manipulate​ You can ask questions of, receive answers from, and use the Diplomacy skill with spells and magic items of the same tradition used to Cast this Spell, or that have the magical trait and no tradition trait.
Spontaneous Cartography Three ActionsConcentrate​Manipulate​ Memory alone isn't always sufficient for charting an area.
Stinking Cloud Two ActionsConcentrate​Manipulate​Poison​ You create a cloud of putrid mist in the area.
Tempest Cloak Two ActionsAir​Concentrate​Manipulate​ You shroud one creature in a cloak of fierce, howling winds, shielding it from attacks and making it difficult to approach.
Temporal Twin Two ActionsUncommon​Concentrate​Manipulate​ You pull a fleeting duplicate of your ally from the recent past.
Thief of Fortune Two ActionsUncommon​Concentrate​Manipulate​ Seeing another creature improve themself with magic, you reach out and seize its benefits for yourself.
Time Jump One ActionConcentrate​ You leap through time, appearing across the battlefield in the blink of an eye.
Time Pocket Concentrate​Manipulate​ You fling the target item forward in time and link it to the future of the creature holding it.
Tiny Wings Two ActionsConcentrate​Manipulate​Polymorph​ You hold your familiar in your arms and then throw them into the skyβ€”whereupon they sprout wings and take flight.
Trade Items Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You magically swap an item you're holding for another that someone else has.
Transcribe Conflict Rare​Concentrate​Manipulate​ You cause a sheet of paper to appear in your hand, and a moment later a detailed description of a combat you experienced within the last hour is recorded on that sheet of paper in a language that you know of your choice.
Travel by Turtle Three ActionsRare​Concentrate​Manipulate​Mythic​ You conjure an intelligent sea turtle, who agrees to carry you upon its shell on a water journey.
Unseasonable Squall Two ActionsUncommon​Air​Concentrate​Manipulate​ You issue a blast of sudden wind that ripples outward from the center of the burst.
Vampiric Feast Two ActionsConcentrate​Death​Manipulate​Void​ Your touch leeches the lifeblood out of a target to empower yourself.
Veil of Privacy Uncommon​Concentrate​Manipulate​ You erect protective wards that make the target difficult to detect via magic.
Wall of Radiance Three ActionsUncommon​Concentrate​Fire​Light​Manipulate​ You create a thin wall of brilliant light in a straight line up to 60 feet long and 10 feet high.
Wall of Shadow Three ActionsConcentrate​Darkness​Manipulate​ You form a wall of pure darkness in a straight line up to 60 feet long and 10 feet high.
Wall of Thorns Three ActionsConcentrate​Manipulate​Plant​Wood​ You grow a wall of thorny brambles from the ground.
Wall of Virtue Three ActionsUncommon​Concentrate​Holy​Light​Manipulate​ You create a translucent wall of light, which draws power from the celestial realms.
Wall of Water Three ActionsConcentrate​Manipulate​Water​ Raising your hand in the air, you call a massive wave onto the battlefield.
Wall of Wind Three ActionsAir​Concentrate​Manipulate​ You create a barrier of gusting winds that hinders anything moving through it.
Warding Aggression Two ActionsConcentrate​Manipulate​ You channel a magical ward through your attack and attempt to plant it on a foe.
Weapon Tide Concentrate​Manipulate​ You conjure a wave of weapons that travel along the ground.
Web of Eyes Two ActionsConcentrate​Manipulate​Scrying​ You place an invisible scrying sensor on each target just above their eyes.
Widow’s Bite Two ActionsAttack​Concentrate​Poison​ You conjure up a deadly stinger on your hand and stab a foe.
Wooden Double ReactionManipulate​Wood​ A wooden double appears out of nowhere and takes the blow in your place.

4th Level


NameTraitsDescription
Aerial Form Two ActionsConcentrate​Manipulate​Polymorph​ You harness your mastery of primal forces to reshape your body into a Medium flying animal battle form.
Airlift Two ActionsAir​Concentrate​Manipulate​ A massive rush of wind lifts, briefly carrying you and everything around you to a nearby destination.
Aromatic Lure Two ActionsRare​Concentrate​Emotion​Incapacitation​Manipulate​Mental​ You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
Bestial Curse Two ActionsConcentrate​Curse​Manipulate​Polymorph​ You tap into the target's inner being and curse it to become a bestial version of itself.
Bridge of Vines Three ActionsUncommon​Concentrate​Manipulate​Plant​Wood​ Vines sprout beneath your feet and extend away from you in a straight line up to 60 feet, forming a 10-foot-wide bridge that can cross over difficult terrain and low obstacles, as well as reach higher ground.
Call The Blood Two ActionsUncommon​Concentrate​Death​Manipulate​Void​ With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
Channel Arrogance One Action to Three ActionsUncommon​Concentrate​Manipulate​Mental​ You channel your heightened sense of self-worth into a creature, forcing them to acknowledge your true worth.
Chromatic Armor Two Actions or Three ActionsConcentrate​Light​Manipulate​ You wrap the target in armor made of sheets of colored light.
Chromatic Ray Two ActionsAttack​Concentrate​Light​Manipulate​ You send out a ray of colored light streaming toward your enemy, with a magical effect depending on the ray's color.
Cinder Swarm Two ActionsConcentrate​Fire​Manipulate​ You breathe life into a mass of fiery critters.
Clairvoyance Concentrate​Manipulate​Scrying​ You create an Invisible floating eye at a location within range (even if it's outside your line of sight or line of effect).
Cloud Current Uncommon​Air​Concentrate​Manipulate​Water​ Air and water vapor combine into a great cloud that funnels a powerful current within it.
Clownish Curse Two ActionsUncommon​Concentrate​Curse​Manipulate​Mental​Misfortune​ You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
Compel True Name Two ActionsRare​Auditory​Concentrate​Incapacitation​Linguistic​Mental​TrueName​ You instruct the target to do something, compelling obedience by calling it by its true name.
Confusion Two ActionsConcentrate​Emotion​Manipulate​Mental​ You befuddle your target with strange impulses, causing it to act randomly.
Containment Two ActionsConcentrate​Force​Manipulate​ You wrap a creature in an immobile force field, whether to protect it or those around it.
Coral Eruption Three ActionsConcentrate​Manipulate​ The area becomes difficult terrain and hazardous terrain.
Countless Eyes Two ActionsConcentrate​Manipulate​ Eyes form across the touched creature's body, allowing it to see in all directions at once.
Creation Concentrate​Manipulate​ You conjure a temporary object from magical energy.
Crystallized Vapors Two ActionsAttack​Aura​Cold​Concentrate​Manipulate​ You freeze the precipitation around you in icy pellets, creating a 15-foot emanation of difficult terrain; you're immune to this difficult terrain.
Daydreamer's Curse Two ActionsUncommon​Concentrate​Curse​Manipulate​Mental​Misfortune​ You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.
Deathless March Two ActionsRare​Auditory​Concentrate​Manipulate​ You chant a marching song of Yled to empower the undead and terrify the living.
Detect Creator Rare​Concentrate​Detection​Manipulate​ You examine the remains or spiritual residue of a destroyed undead creature to locate that undead's creator, perhaps a necromancer or vampire.
Detect Scrying Two ActionsUncommon​Concentrate​Detection​Manipulate​ By reading trace auras, you detect the presence of scrying effects in the area.
Discern Lies Two ActionsUncommon​Concentrate​Manipulate​Mental​Revelation​ Falsehoods ring in your ears like discordant notes.
Dispelling Globe Two ActionsUncommon​Concentrate​Manipulate​ You create an immobile globe around yourself that attempts to counteract any spell from outside the globe whose area or targets enter into the globe, as if the globe were a Dispel Magic spell 1 rank lower than its actual spell rank.
Draw the Lightning Two ActionsConcentrate​Electricity​Manipulate​Metal​ Calling out to the skies, you summon a bolt of lightning to strike through a foe above you and channel the energy down into your weapon or body, charging it with electrical power.
Dull Ambition Two ActionsConcentrate​Curse​Manipulate​Mental​Misfortune​ You curse the target to fail in all avenues of its life that require drive and ambition, as it inadvertently undermines its own goals at every turn.
Elemental Sense Two ActionsConcentrate​Manipulate​Revelation​ The elements grant you sensory enhancements.
Enervation Two ActionsConcentrate​Manipulate​Void​ Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches.
Enhance Senses Two ActionsUncommon​Concentrate​Manipulate​ You enhance the target's senses.
Entangle Fate Two ActionsRare​Concentrate​Manipulate​Mental​ You cause a swirl of energy to entangle the fates of all caught within the blast.
False Nature Three ActionsUncommon​Concentrate​Illusion​Manipulate​ You create an illusion that makes an object seem to be something entirely different.
Favorable Review Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​Mental​ You enchant a creature to ensure they have only good things to say about your show.
Fetch One ActionConcentrate​Manipulate​Teleportation​
Filter Air ReactionAir​Concentrate​Manipulate​Subtle​ Spell Effect: Filter Air .
Fire Shield Two ActionsConcentrate​Fire​Manipulate​ You create a hovering shield made of fire.
Flicker Two ActionsConcentrate​Manipulate​Teleportation​ You flicker quickly between your current plane and another.
Fly Two ActionsConcentrate​Manipulate​ The target can soar through the air, gaining a fly Speed equal to its Speed or 20 feet, whichever is greater.
Force Rain One Action to Three ActionsConcentrate​Force​Manipulate​ You conjure a magical cloud that batters creatures with shards of solidified magic.
Forgotten Lines Two ActionsRare​Concentrate​Manipulate​ Members of the Lacunafex and other allies use this spell to restore material that Thrune agents have redacted from historical or otherwise valuable texts.
Freezing Touch Two ActionsCold​Concentrate​Manipulate​ You channel the might and cold of a blizzard into a single touch that freezes the target in place.
Friends to Foes Two ActionsConcentrate​Emotion​Fear​Manipulate​Mental​ You draw upon your past experiences of betrayal to plant thoughts of a friend turning on them in a creature's mind.
Fulminating Impact Two ActionsConcentrate​Electricity​Manipulate​ Your blow punches through the Universe, compressing primordial forces and inchoate matter into a mass of tempestuous energy within the palm of your hand.
Glass Form Two ActionsConcentrate​Earth​Manipulate​ You grant the target properties of dull, transparent glass.
Grasp of the Deep Two ActionsConcentrate​Manipulate​Mental​Water​ You grip one target with the phantasmal pressure of the deep sea, disorienting and crushing its lungs and joints.
Grasping Earth Two ActionsConcentrate​Earth​Manipulate​ Handlike protrusions of rock and soil grab and bury creatures.
Hop, Skip, Jump Two ActionsConcentrate​Manipulate​Teleportation​ You select two unoccupied spaces within range that you can see, assigning them an order when you do.
Ice Storm Three ActionsCold​Concentrate​Manipulate​ You create a gray storm cloud that pelts creatures with an icy deluge.
Incarnate Shadow Minuet Three ActionsConcentrate​Incarnate​Manipulate​Shadow​ Your shadow peels away from your body, dancing its way to the target location and calling other shadows to join in and abandon their bodies.
Infiltrator's Tunnel Two ActionsRare​Concentrate​Manipulate​Teleportation​ It's best to know the ingress and egress points for any location you plan to rob.
Invisibility Curtain Three ActionsConcentrate​Illusion​Manipulate​ You create a transparent invisible wall that makes any creatures on one side of the wall invisible to those on the other side.
It is Written One ActionRare​Concentrate​Mythic​Prediction​ You envision a future for yourself, confident in the certainty that this vision is your destiny.
Life-Draining Roots Two ActionsConcentrate​Manipulate​Plant​Wood​ Thorny roots erupt from your hands in a tangled cascade, puncturing creatures in the way of their growth and revitalizing you.
Liminal Doorway Uncommon​Concentrate​Extradimensional​Manipulate​ You draw a chalk doorway on an unbroken surface, which opens into an extradimensional space.
Living Terrain Two ActionsConcentrate​Earth​Manipulate​ You transform an unoccupied 10-foot burst of ground into a roiling cauldron of earth.
Magic Mailbox Uncommon​Concentrate​Manipulate​Teleportation​ You create an interdimensional link between two containers, both of which must be capable of being closed in such a way that their contents aren't visible.
Magnetize Two ActionsConcentrate​Manipulate​Metal​ You touch a nearby creature, infusing them with a polarity that attracts all metal projectiles and weapons.
Mantis's Grasp Two ActionsRare​Concentrate​Force​Manipulate​ You cause red, ghostly mantis arms to sprout from a nearby surface and crush a creature, dealing 8d6 force damage and attempting to pin the target in place.
Mercurial Stride Two ActionsConcentrate​Manipulate​Metal​Poison​ Your form ripples as you take on the fluidity and toxicity of quicksilver.
Mirage Uncommon​Concentrate​Illusion​Manipulate​ You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain.
Mirror's Misfortune Two ActionsConcentrate​Illusion​Manipulate​ You split into your real self and a mirrored version of yourself that curses would-be attackers with misfortune on their next attacks.
Misty Memory Uncommon​Concentrate​Manipulate​Water​ Some say water holds memories or impressions of the past, and you can raise those memories to the surface to glimpse recent events.
Morass of Ages Two ActionsAura​Concentrate​Manipulate​ You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured.
Mountain Resilience Two ActionsConcentrate​Earth​Manipulate​ The target's skin hardens like the stone of a mountain face.
Mutilate Two Actions or Three ActionsUncommon​Manipulate​ You cut your own body in a ritualistic manner, causing similar damage to a creature in your line of sight.
Necrotic Radiation Two ActionsUncommon​Manipulate​Void​ You imbue the touched object or space with slow-acting necrotic radiation.
Nightmare Concentrate​Illusion​Manipulate​Mental​ You send disturbing nightmares to your target.
Ocular Overload Concentrate​Contingency​Illusion​Incapacitation​Manipulate​Visual​ Just as a creature is about to attack you, you assault them with jarring illusions, completely surrounding their eyes with blinding flashes of motion and color.
Outcast's Curse Two ActionsConcentrate​Curse​Manipulate​Mental​Misfortune​ You afflict the target with a curse that makes its presence abrasive and off-putting.
Peaceful Bubble Uncommon​Concentrate​Manipulate​ An opaque shell of drifting, iridescent runes covers the area, creating a bubble.
Pest Swarm Three ActionsUncommon​Concentrate​Incarnate​Manipulate​ Sometimes the most common irritations can band together and become threats to your enemies.
Phantasmal Killer Two ActionsConcentrate​Death​Emotion​Fear​Illusion​Manipulate​Mental​ You create a phantasmal image of the most fearsome creature imaginable to the target.
Planar Tether Two ActionsConcentrate​Manipulate​ You stitch the target to its current plane.
Procyal Philosophy Two ActionsUncommon​Auditory​Concentrate​Good​Manipulate​ The racoon-like visage of a sagacious procyal appears, dispensing helpful advice.
Prophet's Luck ReactionRare​Concentrate​Manipulate​
Ranage's Circle Two ActionsUncommon​Auditory​Concentrate​Earth​Linguistic​Manipulate​Plant​Wood​ Many stories tell of a clearing deep in the Mwangi jungle, surrounded by ancient cypress trees.
Ravenous Portal Three ActionsConcentrate​Manipulate​ You place a ward upon the door that triggers when a creature attempts to open, unlock, or destroy the door.
Rebounding Barrier ReactionRare​Concentrate​ You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
Reflective Scales Two ActionsConcentrate​Manipulate​ You grow a set of colored, glowing scales or scaled armor that stores energy before releasing it in a final burst.
Replicate Three ActionsConcentrate​Illusion​Manipulate​Shadow​ You create an illusory magical double that physically looks and behaves very similarly to the target.
Rigid Form One ActionConcentrate​Manipulate​Wood​ You utilize wood's rigidity to prevent harmful shapechanging effects.
Rope Trick Uncommon​Concentrate​Extradimensional​Manipulate​ You cause the target rope to rise vertically into the air.
Rust Cloud Three ActionsConcentrate​Manipulate​Metal​ Red-blown flecks of rust jitter in the air, forming a cloud of agitated particles.
Sage's Curse Two ActionsUncommon​Concentrate​Curse​Manipulate​Mental​Misfortune​ You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.
Sanguine Mist Two ActionsConcentrate​Death​Manipulate​Void​ You create a cloud of bloodsucking fog that drains the life from the living.
Seal Fate Two ActionsConcentrate​Curse​Death​Manipulate​ You utter a curse that a creature will meet a certain endβ€”a death by freezing, stabbing, or another means you devise.
Shadow Strike Three ActionsAttack​Concentrate​Manipulate​Void​ You launch out a tendril of darkness that latches onto a target and pulls them toward you.
Shape Stone Two ActionsConcentrate​Earth​Manipulate​ You shape the stone into a rough shape of your choice.
Sliding Blocks Three ActionsConcentrate​Earth​Manipulate​ You conjure up to six 5-foot stone cubes you can gently move with a gesture.
Soft Landing Two ActionsConcentrate​Manipulate​ You create a magical field that buoys any creature or object falling into the area, providing a harmless landing from any height.
Solid Fog Three ActionsConcentrate​Manipulate​Water​ You conjure a bank of fog so thick it impedes movement as well as sight.
Spell Immunity Two ActionsConcentrate​Manipulate​ You ward a creature against the effects of a single spell.
Steal Voice Two ActionsUncommon​Concentrate​Curse​Incapacitation​Manipulate​ You steal a creature's voice, rendering them mute.
Stifling Stillness Two ActionsAir​Concentrate​Manipulate​Poison​ You make all air in the target area unnaturally still and unyielding, creating a shimmering haze.
Stonesense Three ActionsRare​Concentrate​Manipulate​ You gain tremorsense as an imprecise sense to a range of 100 feet, but you can only sense vibrations through natural stone (not masonry, adobe, or any other manufactured edifice).
Sudden Swarm Two ActionsConcentrate​Manipulate​Polymorph​ Sometimes, you need more allies to best you foes.
Suggestion Two ActionsConcentrate​Incapacitation​Linguistic​Manipulate​Mental​Subtle​ Your honeyed words are difficult for creatures to resist.
Swarming Wasp Stings Two ActionsUncommon​Concentrate​Manipulate​Poison​ You manifest a swarm of disembodied wasp stingers that stab creatures in the area, possibly poisoning them.
Telepathy Two ActionsConcentrate​Linguistic​Manipulate​Mental​ You can communicate telepathically with creatures within 30 feet.
Translocate Two ActionsConcentrate​Manipulate​Teleportation​ You instantly transport yourself and any items you're wearing and holding from your current space to an unoccupied space within range you can see.
Trickster's Feathers Two ActionsRare​Concentrate​Illusion​Manipulate​Mythic​Visual​ You conjure four magic feathers, each with the potential to hold a single illusory guise.
Umbral Graft Two ActionsConcentrate​Illusion​Manipulate​Shadow​ You reflect a spell into a shadowy version of itself, in the process depleting the power of the initial spell.
Unfettered Movement Two ActionsConcentrate​Manipulate​ You repel effects that would hinder a creature or slow its movement.
Vampiric Maiden Two ActionsConcentrate​Manipulate​Void​ A ghostly iron maiden snaps shut on the target and drains its vitality for your gain.
Vapor Form Two ActionsAir​Concentrate​Manipulate​Polymorph​ The target transforms into a vaporous state.
Variable Gravity Two ActionsConcentrate​Manipulate​ You can adjust how strongly gravity grips you, changing between low gravity, normal gravity, and high gravity with ease.
Vision of Beauty Two ActionsRare​Concentrate​Emotion​Illusion​Incapacitation​Manipulate​Mental​ You create a phantasmal image of the most beautiful creature imaginable to the target at a location somewhere within the spell's range.
Vision of Death Two ActionsConcentrate​Death​Emotion​Fear​Manipulate​Mental​ You force the target to see a vision of its own death.
Wall Of Mirrors Two ActionsRare​Concentrate​Manipulate​ You create a solid wall of shimmering reflective glass up to 50 feet long and 20 feet high.
Wall of Fire Three ActionsConcentrate​Fire​Manipulate​ You raise a blazing wall that burns creatures passing through it.
Weapon Storm Two ActionsConcentrate​Manipulate​
Winning Streak One ActionConcentrate​ The target is energized by its good fortune as it spreads to others-as long as they keep winning.
Ymeri's Mark Two ActionsConcentrate​Curse​Detection​Fire​Manipulate​ You place the fiery mark of the Queen of the Inferno on the target, burning into the creature's very essence.
Zephyr Slip ReactionAir​Manipulate​Move​ An arresting breeze sweeps you up in an instant and moves you to safety.

5th Level


NameTraitsDescription
Acid Storm Two ActionsAcid​Concentrate​Manipulate​ You evoke a storm of acid rain that pelts the area for the spell's duration.
Ancestral Winds Two ActionsUncommon​Concentrate​Emotion​Fear​Manipulate​Mental​Void​ You call on the same energies that manifest ancestor storms, summoning wailing spirits to terrorize your foes.
Bandit's Doom Concentrate​Curse​Manipulate​ You ward the target item against those who would steal it.
Banishment Two ActionsConcentrate​Incapacitation​Manipulate​ You send the target back to its home plane.
Belittling Boast Two ActionsUncommon​Auditory​Concentrate​Emotion​Fear​Manipulate​Mental​ You boast about your skills or combat prowess, bolstering your own abilities and belittling your opponents.
Black Tentacles Three ActionsAttack​Concentrate​Manipulate​ The tentacles' Escape DC is equal to your spell DC.
Blazing Fissure Two ActionsConcentrate​Earth​Fire​Manipulate​ A thin crack rips through the earth, erupting with magma, then swiftly seals up.
Blind Eye Uncommon​Concentrate​Illusion​Manipulate​ You enchant a single object, preventing it from being used for magical observation.
Blinding Bottle Two ActionsConcentrate​Manipulate​Poison​ You conjure an exploding glass container filled with a sight-stealing poison and hurl it across enemy lines.
Blinding Foam Two ActionsUncommon​Acid​Attack​Concentrate​Incapacitation​Manipulate​ You spray a colorful, caustic foam into the target's eyes, which clings to their face.
Blink Charge Two ActionsConcentrate​Force​Manipulate​Teleportation​ You propel yourself through the fabric of space to deal a blow carrying the momentum of your teleportation.
Blister Two ActionsConcentrate​Manipulate​ You point at a target in range, and its skin grows searing blisters filled with caustic fluid.
Blood Feast Two ActionsUncommon​Attack​Concentrate​Manipulate​ Your head splits vertically into an enormous maw, which feasts upon the target's blood, dealing 12d6 piercing damage, depending on your spell attack roll.
Boomerang Shot Two ActionsUncommon​Attack​Concentrate​Manipulate​Plant​Wood​ You launch a curved length of wood at a foe that arcs around objects and obstacles to strike from an unexpected direction.
Calcium Rain Two ActionsConcentrate​Manipulate​ You conjure a horrific cloud of tiny dancing bone shards that collapses like a torrent of rain upon those unfortunate enough to be nearby.
Chromatic Wall Three ActionsConcentrate​Manipulate​ You create an opaque wall of light in a single vibrant color.
Cloak of Colors Two ActionsConcentrate​Manipulate​Visual​ A cloak of swirling colors shrouds the target.
Cone of Cold Two ActionsCold​Concentrate​Manipulate​ Icy cold rushes forth from your hands.
Control Water Two ActionsConcentrate​Manipulate​Water​
Corrosive Muck Two ActionsAcid​Concentrate​Manipulate​
Crucible of Iron Two ActionsConcentrate​Fire​Manipulate​Metal​ You call forth a crucible of molten iron that pours over the target, burning them as the metal quickly covers and encases their body.
Desperate Repair ReactionConcentrate​
Diadem of Divine Radiance Two ActionsRare​Concentrate​Light​Manipulate​Mythic​Sanctified​ You don a diadem of radiant light, which sheds bright light to a range of 60 feet and dim light to a further 60 feet.
Domora's Defense Two ActionsUncommon​Auditory​Concentrate​Linguistic​Manipulate​Water​ Domora Hume is considered by most to be the first god caller, conjuring a god from the Plane of Water named Dyzad to protect his town from Mammoth Lord raiders.
Drop Dead ReactionUncommon​Illusion​Manipulate​Subtle​Visual​ The target appears to fall down dead, though it actually turns Invisible.
Elemental Breath Two Actions or Three ActionsConcentrate​Manipulate​ You open a miniature portal to an elemental plane within your mouth, then exhale a powerful explosion of the plane's element.
Elemental Form Two ActionsConcentrate​Manipulate​Polymorph​ You call upon the power of the planes to transform into a Medium elemental battle form.
Ember DoppelgΓ€nger Two ActionsConcentrate​Fire​Manipulate​ Sending forth swirls of fire and smoke, you summon a magical glowing being in an unoccupied space that resembles your form, though not your features.
Engrave Memory Uncommon​Concentrate​Earth​Manipulate​ You store memories inside a stone.
Entwined Roots Concentrate​Manipulate​Wood​ Slithering roots gird you and your allies in layers of flexible wooden protection.
Etheric Shards Two ActionsConcentrate​Force​Manipulate​ You reach out and sow glittering splinters of force throughout the area, otherworldly caltrops of will and ectoplasm.
False Vision Uncommon​Concentrate​Illusion​Manipulate​ You create a false image that fools any attempts to scry on an area.
Fire's Pathway Uncommon​Concentrate​Fire​Manipulate​Teleportation​ You step into a blazing fire that's big enough for you to fit inside and instantly teleport to any other fire within 5 miles that also has a sufficiently large size.
Flame Dancer Two ActionsConcentrate​Fire​Manipulate​ Fire encircles the target's hands and feet, and its eyes and hair catch ablaze.
Flames of Ego Two ActionsConcentrate​Fire​Incapacitation​Light​Manipulate​Mental​ Elegant flames of incredible beauty coruscate across the target's body, creating overconfidence and carelessness.
Flammable Fumes Three ActionsConcentrate​Manipulate​Poison​ Sending magic deep underground, you conjure a cloud of toxic gases that swiftly degenerate into volatile fumes.
Flowing Strike Three ActionsConcentrate​Manipulate​Water​ A wave of flowing water rushes behind you like an elegant river, pushing you across the battlefield with fluid grace.
Forceful Hand Two ActionsConcentrate​Force​Manipulate​ A Medium floating, disembodied hand made of magical force appears in an unoccupied space adjacent to you, following you across the battlefield to shield you against your foes' attacks.
Freezing Rain Three ActionsCold​Concentrate​Manipulate​Water​ Intense cold rain comes from nowhere, a microcosm of a sudden downpour, and a magical tweak can turn the rain to freezing sleet.
Geyser Two ActionsConcentrate​Fire​Manipulate​Water​
Glacial Skewer Two ActionsAttack​Cold​Concentrate​Manipulate​ You create a large spike of ice and launch it at a target.
Glimmer of Charm Two ActionsAura​Concentrate​Emotion​Incapacitation​Manipulate​Mental​ You're bathed in a smooth, almost glittering aura that improves the attitude of those near you.
Grisly Growths Two ActionsConcentrate​Manipulate​ This gruesome spell causes the target to grow excess limbs and organs, whether it be fingers multiplying until hands resemble bushes, eyes popping open in bizarre places, legs sprouting from the side of the body, or some other result.
Hallucination Two ActionsIllusion​Incapacitation​Manipulate​Mental​Subtle​ The target consistently detects one thing as another, can't detect something that's there, or detects something that's not there, though it doesn't alter their beliefs.
Horizon's Veil Three ActionsConcentrate​Illusion​Manipulate​Visual​ You warp the perception of distance in an area, causing creatures to misjudge their surroundings as the horizon seems to expand and contract wildly.
Howling Blizzard Two ActionsAir​Cold​Concentrate​Manipulate​ Freezing winds extend from your hands, pushing away from you with great force.
Illusory Scene Auditory​Concentrate​Illusion​Manipulate​Olfactory​Visual​ You craft an imaginary scene that includes up to 10 discrete creatures or objects of various sizes, all of which must be within the spell's area.
Imaginary Lockbox Concentrate​Manipulate​Mental​ You turn a container and its contents into an imaginary form stored in your mind that only you can see and interact with.
Impaling Spike Two ActionsConcentrate​Manipulate​Metal​ You conjure a spike that thrusts up from the earth beneath a target creature, potentially impaling it.
Incendiary Fog Three ActionsRare​Concentrate​Fire​Manipulate​ You summon a cloud of flammable black dust.
Infectious Comedy Two ActionsUncommon​Concentrate​Emotion​Incapacitation​Manipulate​Mental​ You tell a magical joke and infect a target with laughter that spreads to those nearby.
Instant Minefield Three ActionsFire​Illusion​Manipulate​Subtle​ You create several hidden mines throughout the area that explode when stepped on.
Invoke Spirits Two ActionsConcentrate​Emotion​Fear​Manipulate​Mental​Void​ Ragged apparitions of the dead rise to stalk the living.
King's Castle Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You and a willing creature swap places.
Lashunta's Life Bubble One ActionUncommon​Air​Concentrate​ You create a replenishing protective bubble of fresh, temperate air around the target.
Magic Passage Two ActionsUncommon​Concentrate​Earth​Manipulate​ You create a visible tunnel through the wall in the chosen area, replacing the area with empty space.
Mantle of the Frozen Heart Two ActionsCold​Concentrate​Manipulate​Morph​ You surround yourself in a mantle of frigid magic, and your skin and armor morph into cold, blue ice.
Mantle of the Magma Heart Two ActionsConcentrate​Fire​Manipulate​Morph​ You surround yourself in a mantle of blazing fire magic, and your skin and anything you're wearing morphs into burning hot lava.
Mantle of the Melting Heart Two ActionsConcentrate​Manipulate​Metal​Morph​ You bathe yourself in a mantle of liquid metal, gilding your skin and armor with an oily sheen.
Mantle of the Unwavering Heart Two ActionsConcentrate​Manipulate​Morph​Plant​Wood​ Vines and branches envelop you in an instant, growing a wild bloom of colors that open to reveal your new form.
Mariner's Curse Two ActionsConcentrate​Curse​Manipulate​ You afflict the target with the curse of the roiling, unforgiving sea.
Mind Probe Uncommon​Concentrate​Linguistic​Manipulate​Mental​ You cast your thoughts through a creature's mind, sifting for information.
Mirror Malefactors Two ActionsConcentrate​Illusion​Manipulate​Mental​Visual​ You completely surround a Large or smaller creature in a shimmering ring of illusory mirrors that follows them as they move, even when the creature moves outside the range of the spell.
Pillars of Sand Three ActionsUncommon​Concentrate​Earth​Manipulate​ You raise one or more pillars of solid sand from the earth.
Plasma Whirl One Action to Three ActionsConcentrate​Electricity​Fire​Manipulate​ You reach up to the stars and create a temporary portal that allows a blast of plasma to pass through the battlefield.
Pressure Zone Three ActionsAir​Concentrate​Manipulate​ Air pressure drops precipitously, causing pain and debilitation in creatures' inner ears and joints.
Quicken Time Two ActionsConcentrate​Manipulate​ You speed up the time stream in an area, stretching and pulling it until time flows swift and wild.
Return Beacon Uncommon​Concentrate​Manipulate​Teleportation​ You create a unique planar beacon somewhere within the spell's range that remains in place.
Rewinding Step Concentrate​Manipulate​ You anchor your location in time so that you can swiftly retrace your steps later with complex chronomancy.
Ritual Obstruction Uncommon​Concentrate​Curse​Manipulate​ You establish a zone of magical feedback that makes it impossible to succeed at rituals of this spell's rank or lower in the area.
Sawtooth Terrain Two ActionsRare​Concentrate​Earth​Manipulate​ You cause long, serrated mantis limbs to appear, swiping at and obstructing creatures in the area.
Scouring Pulse Two ActionsUncommon​Concentrate​Light​Manipulate​Vitality​
Scouting Eye Concentrate​Manipulate​Scrying​ You create an Invisible, floating eye, 1 inch in diameter, at a location you can see within 500 feet.
Secret Chest Concentrate​Manipulate​ You banish a container and its contents to the Ethereal Plane, where you can retrieve it from later.
Sending Three ActionsConcentrate​Manipulate​Mental​ You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
Shadow Siphon ReactionConcentrate​Illusion​Shadow​
Shock and Awe Three ActionsAuditory​Concentrate​Emotion​Fear​Illusion​Manipulate​Mental​Visual​ You create the illusion of cannons exploding, bullets and arrows flying, and magical ballistics firing, as an overwhelming torrent of information, both visual and auditory.
Slither Three ActionsConcentrate​Manipulate​Shadow​ A mass of snakes made of shadow rise up to capture creatures in the area.
Space Fold Gate Three ActionsUncommon​Concentrate​Manipulate​Teleportation​ You manipulate the fabric of space-time, temporarily bringing two distant points together, connected by a magical gate.
Stagnate Time Two ActionsConcentrate​Manipulate​ You examine the time stream in a particular area, then proceed to stick a few metaphorical pins into it, thickening and slowing down the flow of time until it rumbles along like a river of molasses.
Subconscious Suggestion Two ActionsConcentrate​Incapacitation​Linguistic​Manipulate​Mental​Subtle​ You implant a subconscious suggestion deep within the target's mind for them to follow when a trigger you specify occurs.
Summon Dragon Three ActionsConcentrate​Manipulate​Summon​ You summon a creature that has the dragon trait and whose level is 5 or lower to fight for you.
Telekinetic Haul Two ActionsConcentrate​Manipulate​ You move the target up to 20 feet, potentially suspending it in midair.
Telepathic Bond Uncommon​Concentrate​Manipulate​Mental​ The targets can communicate telepathically with any or all of the other targets from any point on the same planet.
Temporary Glyph Three ActionsConcentrate​Manipulate​ You temporarily bind a hostile spell into a symbol.
Tornadic Gale Two ActionsAir​Concentrate​Manipulate​ A spinning gale of violent air bursts forth from you, drawing creatures into its vortex.
Toxic Cloud Three ActionsConcentrate​Death​Manipulate​Poison​ You conjure a poisonous fog.
Transmute Rock And Mud Three ActionsConcentrate​Earth​Manipulate​ You warp the structure of earthen material, turning rock into mud or mud into rock.
Truespeech Two ActionsUncommon​Concentrate​Manipulate​ The target can understand all words regardless of language and also speak the languages of other creatures.
Umbral Journey Uncommon​Concentrate​Manipulate​Shadow​Teleportation​ You move partially into the Netherworld, using its warped nature to speed your travels.
Unravel Existence Three ActionsConcentrate​Death​Force​Manipulate​ You disturb a section of reality itself, tearing creatures apart at a fundamental level using your current plane of existence as fuel.
Wall of Ice Three ActionsCold​Concentrate​Manipulate​Water​ You sculpt an ice barrier that blocks sight and, once shattered, freezes foes.
Wall of Stone Three ActionsConcentrate​Earth​Manipulate​ You shape a wall of solid stone.
Wave of Despair Two ActionsConcentrate​Emotion​Manipulate​Mental​ You inflict despair on creatures in the area.
Weight of the World Two Actions You force a creature to experience an instantaneous burst of severely multiplied gravity, wreaking havoc on their eyes and internal organs.
Wisdom of the Winds Uncommon​Air​Concentrate​Manipulate​ You ask a question of the spirits of air, imploring them to send signals through the winds to help you find your way.
Wyvern Sting Two ActionsUncommon​Concentrate​Manipulate​Poison​ You duplicate the venomous sting of a wyvern.

6th Level


NameTraitsDescription
Arrow Salvo Two ActionsConcentrate​Manipulate​Wood​ You conjure an immense wooden bow that launches a salvo of massive arrows at all nearby enemies.
Aura of the Unremarkable Two ActionsUncommon​Concentrate​Illusion​Manipulate​Mental​ You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.
Awaken Entropy Three ActionsConcentrate​Manipulate​ All things age, all things die, and at the end of days, even the universe will grow quiet and still.
Boots on the Ground Three ActionsAuditory​Concentrate​Illusion​Manipulate​Visual​ You craft the illusion of your army being much bigger than it actually is, hoping to overwhelm the opposing forces and shatter their hopes.
Bound in Death Two ActionsUncommon​Concentrate​Curse​Manipulate​ You tether another creature's spirit to your own, shunting part of the damage dealt to you onto one of your foes.
Cast into Time Two ActionsConcentrate​Manipulate​ You release a wave of temporal energy that sends creatures violently tumbling through time, scarring their thoughts with the information flowing around them.
Catch Your Name ReactionRare​Manipulate​ You learn a private name (but not the true name) of the creature who spoke your name, as well as their precise location, unless they succeed at a Will save to negate the effect.
Chain Lightning Two ActionsConcentrate​Electricity​Manipulate​ You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity damage.
Chromatic Image Two ActionsConcentrate​Illusion​Manipulate​Visual​ You call forth three illusory images of yourself, and each of the four of you takes on a different color, your colors all shifting each time someone attacks you.
Collective Transposition Two ActionsConcentrate​Manipulate​Teleportation​ You teleport the targets to new positions within the area.
Crimson Breath Two ActionsRare​Manipulate​Poison​ You turn a creature toward you and exhale a blast of crimson mist from your mouth, exposing the target to a toxic miasma.
Cursed Metamorphosis Two ActionsConcentrate​Curse​Incapacitation​Manipulate​Polymorph​ You transform the target creature into a harmless animal appropriate to the area, with effects based on its Fortitude save.
Daemon Form Two ActionsConcentrate​Manipulate​Polymorph​Unholy​ You infuse yourself with the corrupting death and pure malevolence of Abaddon, transforming into a Large daemon battle form.
Demon Form Two ActionsConcentrate​Manipulate​Polymorph​Unholy​ You corrupt yourself with the sin of the Outer Rifts, transforming into a Medium demon battle form.
Devil Form Two ActionsConcentrate​Manipulate​Polymorph​Unholy​ You bind yourself to the power of Hell, transforming into a Medium devil battle form.
Disintegrate Two ActionsAttack​Concentrate​Manipulate​ A black tracer bolt flies toward your target, and upon making contact intensifies into a powerful destructive beam.
Dominate Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​Mental​ You take command of the target, forcing it to obey your orders.
Doom Mark Two ActionsAttack​Concentrate​Manipulate​Void​ You launch a dart of dark void energy that imprints itself on the target, connecting the fates of those marked.
Dragon Form Two ActionsConcentrate​Manipulate​Polymorph​ Calling upon powerful magic, you gain a Large dragon battle form.
Earth and Sky Two ActionsUncommon​Air​Concentrate​Earth​Manipulate​ You erupt into the air with the force of a dragon taking flight, launching nearby creatures into the sky with you.
Elemental Confluence Three ActionsAir​Concentrate​Earth​Fire​Manipulate​Metal​Water​Wood​ You conjure six types of elementals who combine forces to form a chaotic storm.
Explosive Barrage Two ActionsConcentrate​Fire​Manipulate​Sonic​
Field of Razors Three ActionsConcentrate​Manipulate​Metal​ You grind a chunk of your choice of metal to fine dust between your hands and blow it into the air, where it grows into a tangle of wires covered in razor-sharp prongs.
Flame Vortex Three ActionsAir​Concentrate​Fire​Manipulate​ All creatures in the area take 3d4 bludgeoning damage and 3d6 fire damage as gusts of fiery wind buffet them, with a basic Reflex save.
Frost Pillar Two ActionsCold​Concentrate​Manipulate​Water​ Ice crystallizes around a creature, imprisoning it within an icy pillar.
Frozen Fog Two ActionsCold​Concentrate​Manipulate​ You conjure a chilling mist that settles into the bones and makes it difficult to move.
Halcyon Infusion Rare​Concentrate​Manipulate​Mental​ You infuse magical energy into your target, opening up their mind to the pathways of magic and granting them the ability to use magic to affect the world around them.
Incarnate Wild Rose Three ActionsConcentrate​Incarnate​Manipulate​Plant​ You call up the giant wild rose, a flower famous for both its beauty and its thorns.
Lignify Two ActionsConcentrate​Manipulate​Plant​Wood​ You turn the target's flesh slowly into wood.
Living Thunderbolt Two ActionsConcentrate​Electricity​Manipulate​Polymorph​ You transform into a being of pure lightning, allowing you to move at impossible speeds.
Mislead Two ActionsConcentrate​Illusion​Manipulate​ You turn yourself Invisible and create an illusory duplicate of yourself.
Missed Cue Two ActionsRare​Concentrate​Emotion​Fear​Manipulate​Mental​ You make the spell's target believe they had something incredibly important to say but forgot to say it, and now they've missed their opportunity.
Necrotize Two ActionsConcentrate​Manipulate​Void​ You necrotize part of a creature's body, harming them and debilitating them as their body putrefies, mimicking the natural process of decay.
Never Mind Two ActionsConcentrate​Curse​Incapacitation​Manipulate​Mental​ You drastically reduce the target's mental faculties.
Patron's Protector Two ActionsConcentrate​Manipulate​Polymorph​ You channel your magic into your familiar, filling its body with dreadful energy, turning them into a powerful protective force.
Personal Ocean Two ActionsConcentrate​Manipulate​Water​ You surround yourself in a bubble-like shroud of seawater that fills your space completely and moves with you.
Petrify Two ActionsConcentrate​Earth​Manipulate​ The target's body slowly turns into a stone statue.
Phantasmal Calamity Two ActionsConcentrate​Illusion​Manipulate​Mental​ A vision of apocalyptic destruction fills the mind of each creature in the area.
Phantom Orchestra Two ActionsAir​Concentrate​Manipulate​Sonic​ You orchestrate an invisible ensemble of lost sounds captured inside errant breezes across the Plane of Air, and you can direct this symphony to attack foes within range.
Poltergeist's Fury Three ActionsConcentrate​Manipulate​ Your fury spills over in a telekinetic storm of terrifying proportions.
Proximal Shift Two ActionsConcentrate​Manipulate​Teleportation​ With a thunderous crack, you disappear from your current location and reappear in an unoccupied space within range that you can see, bringing all non-magical, non-living, unattended matter (including objects) in a 5-foot emanation with you.
Purple Worm Sting Two ActionsConcentrate​Manipulate​Poison​ You replicate the attack of a deadly purple worm.
Ravenous Darkness Three ActionsUncommon​Attack​Concentrate​Darkness​Manipulate​ You create a shroud of magical darkness that feeds on those inside it.
Repulsion Two ActionsAura​Concentrate​Manipulate​Mental​ You manifest an aura that prevents creatures from approaching you.
Scrying Uncommon​Concentrate​Manipulate​Scrying​ You magically spy on a creature of your choice.
Seize Identity Two ActionsRare​Concentrate​Illusion​Manipulate​Mental​Mythic​Visual​ With a gleeful cackle, you seize an individual's voice and swallow it.
Siege Weapon's Blessing Three ActionsUncommon​Concentrate​Manipulate​ You trace a magic rune onto the body of a siege weapon, calling upon fate or your faith to guide the attacks your allies make with this machine.
Skeleton Army Three ActionsConcentrate​Incarnate​Manipulate​ With a fistful of compressed bones, you summon a legion of skeletal hulks to fight in your war, refusing to let them rest until they've given up their last inches of usefulness to your cause.
Spellwrack Two ActionsConcentrate​Curse​Force​Manipulate​ You cause any spells cast on the target to spill out their energy in harmful surges.
Tangling Creepers Three ActionsConcentrate​Manipulate​Plant​Wood​ Dense, twitching creepers sprout from every surface and fill any bodies of water in the area.
Teleport Uncommon​Concentrate​Manipulate​Teleportation​ You and the targets are instantly transported to any location within range, as long as you can identify the location precisely both by its position relative to your starting position and by its appearance (or other identifying features).
Temporal Ward Three ActionsRare​Concentrate​Manipulate​ You ward a target doorway or container with a temporal trap that rewinds the personal timeline of creatures trying to open it.
Tentacular Innervation Two ActionsConcentrate​Morph​ One of your limbs blisters and your muscles extend to create a nestling assemblage of tentacles.
Truesight Two ActionsConcentrate​Manipulate​Revelation​ You see things within 60 feet as they actually are.
Unexpected Transposition ReactionConcentrate​Teleportation​
Utter Destruction Two ActionsUncommon​Death​Sonic​Void​ You screech with an unearthly voice made of destructive energy, smashing everything that lies before you.
Vampiric Exsanguination Two ActionsConcentrate​Death​Manipulate​Void​ You draw in the blood and life force of other creatures through your outstretched arms.
Vibrant Pattern Two ActionsIllusion​Incapacitation​Manipulate​Subtle​Visual​ You create a pattern of lights that pulses with intensity.
Vitrifying Blast Two ActionsConcentrate​Earth​Manipulate​ You launch a cone of glass shards, which embed in creatures to turn them partially to glass.
Wall of Force Three ActionsConcentrate​Force​Manipulate​ You form an Invisible wall of pure magical force up to 50 feet long and up to 20 feet high.
Wall of Metal Three ActionsConcentrate​Manipulate​Metal​ You call forth a sheet of metal, forming a wall of iron, low-grade cold iron, or standard-grade silver up to 60 feet long, 30 feet high, and 1/4 inch thick.
Word of Revision ReactionRare​Concentrate​Fortune​ As all good writers know, you shouldn't kill off your protagonist before their story is complete.
Zero Gravity Three ActionsUncommon​Concentrate​Manipulate​ You negate gravity's effects in the area.

7th Level


NameTraitsDescription
Beheading Buzz Saw Two ActionsConcentrate​Manipulate​Metal​ You compress molten scraps pulled from the Plane of Metal into a spinning disc with gruesome blades protruding from its edges.
Blightburn Blast Two ActionsUncommon​Concentrate​Disease​Manipulate​ You channel a blast of powerful blightburn radiation from your hands.
Chrysopoetic Curse Two ActionsUncommon​Concentrate​Curse​Manipulate​ You grant the target the gift of riches, giving them the power to turn anything they touch to gold.
Comet Charge Two ActionsAttack​Concentrate​Manipulate​ Wreathed in elemental power, you launch yourself toward a target to deliver a mighty blow.
Contingency Concentrate​Manipulate​ You prepare a spell that will trigger later.
Control Sand Two ActionsUncommon​Concentrate​Earth​Manipulate​ You whip up a small sandstorm around your body.
Corrosive Body Two ActionsAcid​Concentrate​Manipulate​Polymorph​ You exhale corrosive gas, and acidic secretions coat your skin as you transform into a being of living acid.
Dancing Fountain Three ActionsConcentrate​Manipulate​Water​ Tapping the ground, you create a shallow pool of water that spreads over the affected area, and majestic sprays, jets, and mists of water erupt forth in a dazzling water show.
Defy the Gods Two ActionsConcentrate​Manipulate​ You've obtained your abilities through sheer mental effort, unaided by any higher powers, and now you drain away what the undeserving have gained through divine shortcuts.
Devouring Void Three ActionsUncommon​Concentrate​Manipulate​Void​ Countless tears in space appear in the area, like hungry mouths.
Duplicate Foe Three ActionsConcentrate​Manipulate​ You create a temporary duplicate of an enemy to fight on your behalf.
Eclipse Burst Two ActionsCold​Concentrate​Darkness​Manipulate​Void​ A globe of freezing darkness explodes in the area, dealing 8d10 cold damage to creatures in the area, plus an additional 8d4 void damage to living creatures.
Energy Aegis Concentrate​Manipulate​ You protect the target with a powerful, long-lasting energy barrier.
Entrancing Eyes Two ActionsUncommon​Concentrate​Manipulate​Mental​Visual​ Your eyes glow with an entrancing radiance that captivates those who meet your gaze.
Fiery Body Two ActionsConcentrate​Fire​Manipulate​Polymorph​ You become living flame, giving you fire immunity, resistance 10 to precision damage, and weakness 5 to cold and to water.
Final Fate of the Locust Host Three ActionsRare​Concentrate​Incarnate​Manipulate​Mythic​ You conjure the rotting corpse of Deskari, previously Lord of the Locust Hosts, to the battlefield.
Frigid Flurry Two ActionsCold​Concentrate​Manipulate​Water​
Heaving Earth Two ActionsConcentrate​Earth​Manipulate​ You strike the ground, and unleash a wave that travels through the struck surface to the target.
Hungry Depths Three ActionsConcentrate​Manipulate​Void​Water​ A spiral of dark, corrupted water appears in the ground, plunging open a door to the depths that seems to descend for miles.
Incarnate Tempest of Shades Three ActionsConcentrate​Incarnate​Manipulate​ You channel the forces of undeath to briefly call forth an amalgam of the vengeful dead slain by your enemies and allies alike.
Indolent Haze Three ActionsUncommon​Concentrate​Incapacitation​Manipulate​Mental​Sleep​ The faint scent of poppies and a soothing calm fill the area, urging creatures to lay down and take a rest, to do nothing at all, ever again.
Inexhaustible Cynicism Two ActionsConcentrate​Emotion​Manipulate​Mental​ You inflict your targets with a crushing doubt about everyone and everything around them.
Infinitesimal Collapse Field Three ActionsAura​Concentrate​Manipulate​ As your enemies attempt to approach you, you create a field around yourself that warps and stretches space and time.
Interplanar Teleport Uncommon​Concentrate​Manipulate​Teleportation​ You and your allies traverse the barriers between planes of existence.
Leng Sting Two ActionsUncommon​Concentrate​Manipulate​Poison​ You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
Lifewood Cage Three ActionsConcentrate​Manipulate​Vitality​Wood​ You create an immobile, Invisible prison of hardened wood suffused with vital energy from the Forge of Creation.
Love's Sacrifice ReactionUncommon​Auditory​Concentrate​Emotion​Mental​
Mask of Terror Two ActionsConcentrate​Emotion​Fear​Illusion​Manipulate​Mental​Visual​ The target appears to be a gruesome and terrifying creature.
Maze of Locked Doors Two ActionsUncommon​Concentrate​Extradimensional​Incapacitation​Manipulate​Teleportation​ The target of your spell is drawn into a long, twisting, extradimensional hallway blocked at 30-foot intervals with high-grade duskwood doors (Hardness 20, HP 80, BT 40, DC 30 athletics to Force Open) secured with Lock (Average) (DC 25 thievery, 4 successful checks required).
Momentary Recovery Two ActionsConcentrate​Manipulate​Teleportation​ You instantly teleport yourself and any items you're wearing or holding from your current space to a clear space within range that you can see.
Planar Palace Uncommon​Concentrate​Extradimensional​Manipulate​ You grow an extradimensional demiplane consisting of a spacious dwelling with a single entrance.
Planar Seal Two ActionsUncommon​Concentrate​Manipulate​ You create a visible magical barrier that attempts to counteract teleportation effects and planar travel into or out of the area, including items that allow access to extradimensional spaces.
Pollen Pods Two ActionsConcentrate​Manipulate​Plant​Wood​ You cultivate four wooden bulbs, each filled with toxic pollen and sensitive to motion.
Power Word Blind One ActionUncommon​Auditory​Concentrate​Mental​ You utter an arcane word of power that can make the target Blinded upon hearing it.
Prismatic Armor Two ActionsConcentrate​Light​Manipulate​ You wrap the target in armor made of multicolored light.
Prismatic Spray Two ActionsConcentrate​Light​Manipulate​ A spray of rainbow light beams cascades from your open hand.
Project Image Two ActionsConcentrate​Illusion​Manipulate​Mental​ You project an illusory image of yourself.
Puppet Strings Two ActionsConcentrate​Incapacitation​Manipulate​ Ethereal threads emanate from your fingertips and flow toward the target, connecting to its arms, legs, and body.
Recall Legacy Three ActionsRare​Concentrate​Manipulate​Mental​ You establish a mental link with the target, focusing on a piece of knowledge important to their culture, family (by birth or choice), or home settlement.
Restore Ground Two ActionsUncommon​Concentrate​Earth​Manipulate​ You sense that this place yearns to throw off the shackles of civilization.
Retrocognition Concentrate​Manipulate​ Opening your mind to mental echoes, you gain impressions from past events that occurred in your current location.
Return To Essence Two ActionsRare​Concentrate​Manipulate​ You unravel the magic of a spell that affects a container, door, or lock, converting it into energy you can repurpose to power your own spells.
Reverse Gravity Three ActionsUncommon​Concentrate​Manipulate​ When reverse gravity ends, all creatures and objects caught in the area fall back down.
Shadow Raid Three ActionsConcentrate​Illusion​Manipulate​Shadow​ A creature that spends an action to Seek or otherwise interact with the shadow raid can attempt a Perception check to disbelieve it.
Spell Riposte ReactionUncommon​Manipulate​
Spell Turning Two ActionsUncommon​Concentrate​Manipulate​ This abjuration reflects spells cast at you back at their caster.
Telekinetic Bombardment Two ActionsConcentrate​Manipulate​ You grasp a piece of the landscapeβ€”such as a tree, carriage, or piece of masonryβ€”and lob it in your foe's direction.
Time Beacon One ActionManipulate​ You create a beacon in time to return to it if things go wrong.
True Target One ActionConcentrate​Fortune​Prediction​ You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm, then cast out a vision of that future to those around you.
Vacuum Two ActionsAir​Concentrate​Incapacitation​Manipulate​ You inhale all air in the surrounding area, stealing the breath of nearby creatures.
Warp Mind Two ActionsConcentrate​Emotion​Incapacitation​Manipulate​Mental​ You scramble a creature's mental faculties and sensory input.

8th Level


NameTraitsDescription
All is One, One is All Three ActionsRare​Concentrate​Manipulate​ You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves.
Amalgamizing Leap Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​Polymorph​Teleportation​ You choose a location within range that you can see and haphazardly catapult yourself and the target through space, attempting to violate one of the cardinal laws of teleportation by intertwining your own magical signature with that of the target creature as if you both were a single being.
Antimagic Field Three ActionsRare​Concentrate​Manipulate​ You repel all magic from the target area, preventing spells and other magic from functioning.
Arctic Rift Two ActionsCold​Concentrate​Manipulate​ A jagged crack opens in the air, dealing 12d8 cold damage as it draws away warmth.
Boil Blood Two ActionsConcentrate​Fire​Manipulate​ You heat a foe's blood and boil it within its veins.
Burning Blossoms Three ActionsConcentrate​Fire​Manipulate​Plant​
Clockwork Devotion Three ActionsUncommon​Concentrate​Incarnate​Manipulate​ You toss a handful of magical cogs before you, summoning a battalion of clockwork soldiers to fight your enemies.
Confusing Colors Two ActionsIllusion​Incapacitation​Manipulate​Subtle​Visual​ A cloud of cascading, ever-changing colors manifests in the air.
Deluge Two ActionsUncommon​Concentrate​Manipulate​Water​ You unleash a catastrophic downpour in the area that vanishes an instant later.
Desiccate Two ActionsConcentrate​Manipulate​Void​ You pull the moisture from the targets' bodies, dealing 10d10 void damage.
Disappearance Two ActionsIllusion​Manipulate​Subtle​ You shroud a creature from others' senses.
Dream Council Concentrate​Illusion​Manipulate​Mental​Sleep​ When you Cast this Spell, any targets-including you-can choose to immediately fall asleep.
Earthbreaker Stride Uncommon​Concentrate​Earth​Manipulate​ The ground parts for you as you move.
Earthquake Two ActionsConcentrate​Earth​Manipulate​ You shake the ground, topple creatures into fissures, and collapse structures.
Falling Sky Two ActionsConcentrate​Incapacitation​Manipulate​
Ferrous Form Two ActionsConcentrate​Manipulate​Metal​Polymorph​ Your body transforms entirely into flexible iron.
Hidden Mind Two ActionsUncommon​Concentrate​Manipulate​ Powerful wards hide a creature from magic that would spy on it or affect its mind.
Incarnate Archmage Three ActionsConcentrate​Incarnate​Manipulate​ You briefly call forth the spirit of a legendary wizard from ages long past, which manifests as an immense humanoid figure (typically an elf or a human).
Metallic Meteorite Glyph Concentrate​Manipulate​Metal​ You mark a creature with a temporary rune that calls a devastating meteor to spawn and seek them out.
Mimic Spell ReactionRare​Concentrate​Manipulate​ On your next turn, you spend the same number of actions to Cast the Spell as the triggering creature, but you choose the targets (if any) and use your spell attack modifier or spell DC as appropriate.
Monstrosity Form Two ActionsConcentrate​Manipulate​Polymorph​ You transform into the shape of a legendary monster, assuming a Huge battle form.
Part the Mists to Paradise Rare​Concentrate​Exploration​Extradimensional​Healing​Manipulate​Mythic​ You conjure a pathway to paradise, visible only to you and your allies through a dense cloud of magical mist.
Pinpoint Uncommon​Concentrate​Detection​Manipulate​ You learn the name of the target's exact location (including the building, community, and country) and plane of existence.
Polar Ray Two ActionsAttack​Cold​Concentrate​Manipulate​ You fire a blue-white ray of freezing air and sleet that deals 10d8 cold damage.
Power Word Stun One ActionUncommon​Auditory​Concentrate​Mental​ You stun the target with an arcane word of power.
Prismatic Wall Three ActionsConcentrate​Light​Manipulate​ You create an opaque wall of shimmering, multicolored light.
Prying Survey Uncommon​Concentrate​Manipulate​Scrying​ You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
Quandary Two ActionsConcentrate​Extradimensional​Manipulate​Teleportation​ You transport the target into an extraplanar puzzle room of mysterious origin, locking them there.
Rainbow Fumarole Three ActionsConcentrate​Fire​Incapacitation​Light​Manipulate​ Any creature caught inside the area of rainbow fumarole when you cast it takes the indicated damage with a basic Reflex save and, on a failure, takes any added effect listed.
Stars of Another Sky Three ActionsConcentrate​Death​Manipulate​Mental​ You replace the sky with a mesmerizing vision of the Astral Plane's River of Souls, pulling creatures toward their final destiny.
Sudden Transposition Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You wrench the targets off their feet, forcefully teleporting them within the area.
Summon Elemental Herald Three ActionsConcentrate​Incarnate​Manipulate​ Your meditation into the different elemental planes connects you to them deeply, and this connection allows you to summon a herald of an elemental lord.
Summon Irii Three ActionsRare​Concentrate​Incarnate​Manipulate​ You cast your spell, whisper your words of power, and find that an irii is already hereβ€”indeed, they've always been here, and always were, and always will be.
Take Your Places Two ActionsRare​Auditory​Concentrate​Linguistic​Manipulate​Teleportation​ The scene would play out exactly as you envisioned it, if only the actors would respect their blocking.
Uncontrollable Dance Two ActionsConcentrate​Incapacitation​Manipulate​Mental​ The target is overcome with an all-consuming urge to dance.
Undermine Reality Two ActionsUncommon​Concentrate​Illusion​Incapacitation​Manipulate​Shadow​ You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.
Unrelenting Observation Two ActionsConcentrate​Manipulate​Scrying​ This spell grants perfect sight based on scrying, allowing several willing targets to track the exact movements or position of one creature or object.
Whirlpool Three ActionsConcentrate​Manipulate​Water​ With a spin of your hand, you create a large swirling vortex of storming waves.

9th Level


NameTraitsDescription
Astral Labyrinth Two ActionsUncommon​Concentrate​Incapacitation​Manipulate​ You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
Beseech Arcanotheign Three ActionsRare​Concentrate​Incarnate​Manipulate​Mythic​ With a whispered prayer or arcane sending, you conjure Arcanotheign, herald of Nethys.
Bilocation Two ActionsConcentrate​Manipulate​ You exist in two places at once.
Call Fluxwraith Three ActionsRare​Concentrate​Incarnate​Manipulate​ You break a mirror and cast the shards into the air.
Detonate Magic Two ActionsUncommon​Concentrate​Manipulate​ You cause the magic within the target to dissipate in a destructive explosion.
Dimensional Excision Two ActionsRare​Concentrate​Manipulate​Teleportation​ You manipulate the boundaries between planes like a scalpel, using it to cut away portions of a creature's essence and banishing those portions to other realities and dimensions, afflicting the target deep lacerations or even severed appendages.
Disjunction Two ActionsUncommon​Concentrate​Manipulate​ Crackling energy disjoins the target.
Divinity Leech Two ActionsRare​Concentrate​Manipulate​ You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.
Falling Stars Two ActionsConcentrate​Manipulate​ You reach into the skies and call down an array of falling stars that explode upon colliding with the ground.
Foresight Two ActionsConcentrate​Manipulate​Mental​Prediction​ You gain a sixth sense that warns you of danger that might befall the target of the spell.
Forest of Gates Uncommon​Concentrate​Manipulate​Teleportation​ You transport yourself and your allies to a peaceful extraplanar realm of towering trees, each of which holds a misty gateway to another location.
Implosion Two ActionsConcentrate​Manipulate​ You crush the target by causing it to collapse in on itself, dealing 75 damage.
Incarnate Draconic Legion Three ActionsConcentrate​Incarnate​Manipulate​ You momentarily summon an army of powerful dragons that unleash annihilating blasts as they descend upon your location.
Linnorm Sting Two ActionsUncommon​Concentrate​Fire​Manipulate​Poison​ You replicate the fiery venom of the tor linnorm and inflict an enemy with the dread dragon's debilitating bite.
Magnetic Dominion Three ActionsConcentrate​Manipulate​Metal​ The roiling magnetic fields of the Plane of Metal radiate from you as you channel and reshape them at your merest thought.
Massacre Two ActionsConcentrate​Death​Manipulate​Void​ You unleash a wave of death to snuff out the life force of those in its path.
Metamorphosis Two ActionsConcentrate​Manipulate​Polymorph​ Harnessing your mastery of transformative magic, you hide forms within forms.
Phantasmagoria Two ActionsConcentrate​Death​Illusion​Manipulate​Mental​ You fill the targets' minds with endless images, like countless dreams and lives colliding with each other.
Pierce the Sky Three ActionsAttack​Concentrate​Electricity​Manipulate​Sonic​ You summon a bow and launch up to three arrow-shaped thunderbolts that scream through the air and can be heard from a mile away.
Power Word Kill One ActionUncommon​Auditory​Concentrate​Death​Mental​ You utter the most powerful arcane word of power.
Prismatic Shield One ActionRare​Concentrate​Light​ Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.
Prismatic Sphere Two ActionsConcentrate​Light​Manipulate​ You create a seven-layered sphere to protect an area.
Proliferating Eyes Two ActionsConcentrate​Manipulate​Scrying​ You implant an Invisible, magical eye sensor on the target's body.
Remake Physiology Two ActionsConcentrate​Curse​Manipulate​Morph​ At your touch, the target's body shifts and transmutes into random mismatched animal parts, such as crab claws for hands and mismatched gazelle and gorilla legs.
Resplendent Mansion Concentrate​Manipulate​Structure​ You conjure a towering mansion up to four stories tall and up to 300 feet on a side.
Summon Ancient Fleshforged Three ActionsRare​Concentrate​Incarnate​Manipulate​ You summon an ancient Fleshforged, one of Nex's personal weaponized monstrosities unleashed in the first wars against Geb.
Telepathic Demand Three ActionsConcentrate​Incapacitation​Linguistic​Manipulate​Mental​ You send the target a message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.
Trim the Blight Two ActionsRare​Concentrate​Manipulate​ You create a cone of shimmering energy that attempts to banish the influence of invasive, supernatural blight, such as that found in Tanglebriar.
Under Sunless Skies Three ActionsUnique​Concentrate​Darkness​Impossible​Manipulate​ A long-forgotten army in the Darklands attempted to clinch a crucial battle by blacking out the sun with an impossible spell.
Unspeakable Shadow Two ActionsConcentrate​Death​Emotion​Fear​Illusion​Manipulate​Mental​Shadow​Visual​ You alter a creature's shadow, transforming it into a terrifying monster out to devour the creature.
Upheaval Two ActionsUncommon​Concentrate​Earth​Manipulate​ The ground in the area shudders and crumbles as huge pillars of stone erupt into the air, rending the terrain around them.
Vampiric Revelry Concentrate​Death​Manipulate​Void​ You steal the blood and life force of other creatures around you and sometimes share their energies with your allies.
Weird Two ActionsConcentrate​Death​Emotion​Fear​Illusion​Manipulate​Mental​ You fill the targets' minds with terrifying images of fearsome creatures, each drawn from the targets' worst fears.

10th Level


NameTraitsDescription
Cataclysm Two ActionsAcid​Air​Cold​Concentrate​Earth​Electricity​Fire​Manipulate​Water​ You call upon the unimaginable power of world-ending cataclysms, ripping a small piece of each cataclysm and combining them together into one horrifically powerful attack.
Conquering Soldiers Three ActionsUncommon​Concentrate​Incarnate​Manipulate​ You tap into the glories of the armies of old, bringing forth their might to your battlefield and making their strength and power your own.
Dragon Turret Three ActionsUncommon​Concentrate​Manipulate​
Fated Confrontation Three ActionsConcentrate​Manipulate​ You weave the threads of fate to lead two foes into a climactic battle.
Freeze Time Three ActionsConcentrate​Manipulate​ You temporarily stop time for everything but yourself, allowing you to use several actions in what appears to others to be no time at all.
Gate Two ActionsUncommon​Concentrate​Manipulate​Teleportation​ You tear open a rift to another plane, creating a portal that creatures can travel through in either direction.
Indestructibility Two ActionsConcentrate​Manipulate​ You sever yourself from cause and effect.
Jassim's Allegiance Three ActionsRare​Concentrate​Incarnate​Manipulate​ You bartered for this spell in some strange market or perhaps gained it while wandering the desert, hopelessly lost and surrounded by nothing but the remnants of time and fallen empires.
Manifestation Three ActionsConcentrate​Manipulate​ You spin secrets from the fundaments of magic, shaping them into a power with nearly unlimited potential.
Nullify ReactionConcentrate​Manipulate​
Planar Collision Two ActionsConcentrate​Manipulate​ You rip out a portion of an elemental plane and smash it into your plane, unleashing a chaotic maelstrom.
Remake Uncommon​Concentrate​Manipulate​ You fully re-create an object from nothing, even if the object was destroyed.
Shadow Army Three ActionsAuditory​Concentrate​Illusion​Manipulate​Mental​Shadow​Visual​ You create dozens of semi-real copies of yourself that swarm across the battlefield and fight your enemies.
Summon Oliphaunt of Jandelay Two ActionsRare​Concentrate​Incarnate​Manipulate​Mythic​ You briefly summon the mythical Oliphaunt of Jandelay, unleashing a manifestation of pure destruction that obliterates everything unfortunate enough to stand in its path.
Veil of Broken Reality Three ActionsUnique​Concentrate​Impossible​Manipulate​Mental​ You conceal reality, letting time proceed, though none perceive it.