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Entangle FateSpell 4


RareConcentrateManipulateMental
Source Pathfinder Season of Ghosts Hardcover Compilation
Traditions Arcane, Occult
Cast Two Actions
Range 30 feet
Target 2 to 4 creatures in range
Duration 3 rounds
Saving Throw Will

You cause a swirl of energy to entangle the fates of all caught within the blast. Each creature in the area must attempt a Will save.


Critical Success The creature is unaffected.

Success The creature's fate becomes distorted, and momentary conflicting glimpses of the immediate future cause the creature to become Off-Guard until the start of its next turn.

Failure As success, but the creature is off-guard for the duration of the spell. If more than one of the targets failed to resist this spell, the creature also becomes Stupefied 1 for the duration of the spell as its fate and those of the other creatures continue to clash and strain against each other.

Critical Failure As failure, but any creature that becomes stupefied 1 for the duration of the spell also becomes Enfeebled 1 and Clumsy 1 for the spell's duration.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.