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King's CastleSpell 5


UncommonConcentrateManipulateTeleportation
Source Pathfinder Lost Omens Shining Kingdoms
Traditions Arcane, Divine, Occult
Cast Two Actions
Range 60 feet
Target 1 willing creature

You and a willing creature swap places. You appear in the target's former space, and the target appears in your former space. You and your target must each be able to fit in the new spaces within range; otherwise, the spell fails.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.