Time BeaconSpell 7
Source Pathfinder Dark Archive (Remastered)
Traditions Arcane, Occult
Cast

Duration until the end of your turn
You create a beacon in time to return to it if things go wrong. You can cast time beacon only on your turn. Keep careful track of everything that happens this turn after you cast time beacon. At the end of your turn, you can choose to rewind time back to just after you cast time beacon, removing all effects of your turn since then. Curses, traps, and other harmful effects that happen during your turn might prevent you from returning to the beacon if they're powerful enough. If you were affected by any harmful effects during your turn after casting time beacon, in order to return to your beacon, time beacon attempts a counteract check against each such effect. If it fails at any of these checks, you can't return. After returning to the time beacon, the spell ends.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.