Mercurial StrideSpell 4
Source Pathfinder Rage of Elements
Traditions Arcane, Occult
Cast

Saving Throw Fortitude
Your form ripples as you take on the fluidity and toxicity of quicksilver. You partially shift into a liquid metal form and Stride up to twice your speed. During this movement, you can pass through one creature's space—without needing to attempt a check to Tumble Through—by splitting into droplets of mercury and reforming on the other side, though you can't end your turn in such a space. Passing through a creature's space in this way exposes it to mercury poisoning, with a Fortitude save.
Critical Success The target is unaffected.
Success The target becomes Sickened 1.
Failure The target becomes Sickened 2 and takes (@item.level+2)d6 poison damage.
Critical Failure The target becomes Sickened 2 and takes ((@item.level+2)*2)d6 poison damage.
Heightened (+1) The damage increases by 1d6 on a failure and 2d6 on a critical failure.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MetalEffects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.
PoisonAn effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.