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Hop, Skip, JumpSpell 4


Concentrate​Manipulate​Teleportation​
Source Pathfinder Impossible Magic
Traditions Arcane, Occult
Cast Two Actions
Range 120 feet
Duration 3 rounds

You select two unoccupied spaces within range that you can see, assigning them an order when you do. At the end of your turn, you vanish from your current location and reappear in the first designated space. At the end of your next turn, you vanish from whichever space you currently occupy and reappear in the second space. At the end of the turn following that one, you vanish a third and final time before reappearing in your original space. If any of these destinations are occupied, you instead appear in the nearest empty space of the GM's choosing. If one of your transpositions would bring another creature with you—even if you're carrying it in an extradimensional container—the spell ends prematurely.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Teleportation

Teleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.