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ContainmentSpell 4


ConcentrateForceManipulate
Source Pathfinder Player Core 2
Traditions Arcane, Occult
Cast Two Actions
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Reflex

You wrap a creature in an immobile force field, whether to protect it or those around it. The field blocks attacks, effects, and creatures that would pass through it, including the target. The field has Hardness 10, 40 Hit Points, and immunity to critical hits and precision damage. If the target of containment is unwilling, the effects depend on the target's Reflex save.


Critical Success The target escapes from the field as it's forming, causing it to collapse.

Success The field partially forms with 10 Hit Points instead of 40.

Failure The field has its normal effect.


Heightened (+1) The field's Hit Points are 5 higher on a success or 15 higher on a failure.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Force

Effects with this trait deal force damage or create objects made of pure magical force.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.