🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Vampiric RevelrySpell 9


ConcentrateDeathManipulateVoid
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Occult
Cast 2 to 2 rounds
Saving Throw basic Fortitude

You steal the blood and life force of other creatures around you and sometimes share their energies with your allies. You deal 12d6 void damage to living enemies in the area with a basic Fortitude save. The number of actions you spend when Casting this Spell determines the area and other parameters.

You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. Any temporary Hit Points gained through this spell are lost after 1 minute.

2 The spell is a 20-foot emanation.

3 The spell is a 20-foot emanation. In addition to granting temporary Hit Points to yourself, you grant the same number of temporary Hit Points to all allies in the emanation.

Two Rounds If you spend 3 actions casting the spell, you can avoid finishing the spell and spend another 2 actions on your next turn to empower the spell even further. You can take other actions before finishing this spell, but the spell is lost if you Cast another Spell in between. The spell's area increases to a 30-foot emanation, and the temporary Hit Points gained equal the highest damage a single creature took from the spell. After dealing damage, you can then teleport up to 60 feet to a location you can see. You can then grant all allies in a 30-foot emanation the same number of temporary Hit Points you gained.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Death

An effect with the death trait kills you immediately if it reduces you to 0 HP. Some death effects can bring you closer to death or slay you outright without reducing you to 0 HP.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.