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It is WrittenSpell 4


RareConcentrateMythicPrediction
Source Pathfinder War of Immortals
Traditions Arcane, Divine, Occult
Cast One Action
Duration until the end of your next turn

You envision a future for yourself, confident in the certainty that this vision is your destiny. Before the duration ends, if you would attempt an attack roll, Perception check, saving throw, or skill check that would aid in the fulfillment of this destiny, you can attempt this roll at mythic proficiency. You choose which roll to use this benefit on before rolling. If you use this benefit, the spell ends. Either way, you're then temporarily immune to it is written for 1 hour.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Mythic

Options with this trait grant or utilize mythic power. Feats with the mythic trait can only be taken by mythic characters, who are typically characters with a mythic Calling.

Monsters with the mythic trait have access to a pool of Mythic Points and are particularly strong for creatures of their level. Many mythic monsters are either resistant or entirely immune to attacks from non-mythic creatures and weapons.

Spells with the mythic trait require the expenditure of a Mythic Point in order to be cast, and items with the mythic trait require the expenditure of a Mythic Point in order to use their activated abilities.

Weapons with the mythic trait overcome the resistances and immunities of mythic monsters.

Prediction

Effects with this trait determine what is likely to happen in the near future. Most predictions are divinations.