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Telekinetic ManeuverSpell 2


AttackConcentrateForceManipulate
Source Pathfinder Player Core
Traditions Arcane, Occult
Cast Two Actions
Range 60 feet
Target 1 creature

With a rush of telekinetic power, you move a foe or something they carry. You can attempt to Disarm, Shove, Reposition, or Trip the target using a spell attack roll instead of an Athletics check.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Force

Effects with this trait deal force damage or create objects made of pure magical force.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.