False VitalitySpell 2
Source Pathfinder Player Core
Traditions Arcane, Occult
Cast

Duration 8 hours
You augment your flesh with the energies typically used to manipulate the undead. You gain 10 temporary Hit Points.
Heightened (+1) The temporary Hit Points increase by 3.
Spell Effect: False Vitality
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.