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Thief of FortuneSpell 3


UncommonConcentrateManipulate
Source Pathfinder Lost Omens Rival Academies
Traditions Arcane, Divine
Cast Two Actions
Range 60 feet
Target one beneficial spell effect currently affecting a creature, with a duration of 10 minutes or less

Seeing another creature improve themself with magic, you reach out and seize its benefits for yourself. Attempt a counteract check against the target spell effect. If you successfully counteract the effect, the effect does not end. Instead, you gain the effect of the target spell as well. If you would not be a valid target for the spell, you do not gain any of its benefits.

The spell's duration is halved as you siphon off its magical energy for yourself. Each round that both you and the original creature are affected by the spell counts for two rounds when determining the spell's duration. You can Dismiss the spell.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.