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Inertia LockSpell 3


ConcentrateManipulate
Source Pathfinder Impossible Magic
Traditions Arcane, Occult
Cast Two Actions
Range touch
Target 1 held object of 2 Bulk or less
Duration 1 minute

You manipulate the fundamental forces of gravity to lock an item in place. The object remains in the exact spot where you released it, even floating in the air, until the spell ends or the item is broken. A creature can Interact with the object to move it up to 10 feet by succeeding at an Athletics check equal to your spell DC (up to 20 feet on a critical success). After the item is moved, the spell's effects resume. You can Dismiss this spell.


Heightened (5th) The duration increases to 8 hours.

Heightened (7th) The duration is unlimited.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.