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ConfusionSpell 4


ConcentrateEmotionManipulateMental
Source Pathfinder Player Core
Traditions Arcane, Occult
Cast Two Actions
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Will

You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target's Will save. You can Dismiss the spell.


Critical Success The target is unaffected.

Success The target babbles incoherently and is Stunned 1.

Failure The target is Confused for 1 minute. It can attempt a new save at the end of each of its turns to end the confusion.

Critical Failure The target is Confused for 1 minute, with no save to end early.


Heightened (8th) You can target up to 10 creatures.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Emotion

This effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.