Mind GamesSpell 2
Source Pathfinder #169: Kindled Magic
Traditions Arcane, Occult
Cast

Cost 3 gp game piece focus
Range 30 feet
Target 1 creature
Duration 1 minute
Saving Throw Will
You lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save.
Critical Success You are Stunned 1 and the spell ends.
Success The target is unaffected.
Failure The target is stunned 1.
Critical Failure The target is Stunned 2.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.