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Channel ArroganceSpell 4


UncommonConcentrateManipulateMental
Source Pathfinder Lost Omens Draconic Codex
Traditions Arcane, Occult
Cast One Action to Three Actions
Range 30 feet
Target 1 creature
Saving Throw Will

You channel your heightened sense of self-worth into a creature, forcing them to acknowledge your true worth. You can Cast this Spell using 1 action if you know the target isn't worthy of you spending your time to generate the full force of this spell, or using 3 actions if you can't possibly hold back the majesty of your presence and must flood the target with your full attention.

The target takes 5d10 mental damage and other effects depending on its Will saving throw. If you Cast the Spell using 1 action, the target gets a result one degree of success better than it rolled.


Critical Success The creature is unaffected.

Success The target takes half damage and is Fascinated with you for 1 round.

Failure The target takes full damage and is fascinated with you for 1 round. While fascinated with you, the target must succeed at a DC 5 flat when attempting to Cast a Spell or use an action with the auditory trait. On a failure, the action is disrupted as the target blurts praise for you instead of saying what it intended.

Critical Failure As failure, but double damage and the effect lasts for 1 minute.


Heightened (+1) The damage increases by 1d10.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.