🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Morass of AgesSpell 4


AuraConcentrateManipulate
Source Pathfinder Dark Archive (Remastered)
Traditions Arcane, Occult
Cast Two Actions
Area 5-foot emanation
Duration 1 minute
Saving Throw Fortitude

You surround yourself in temporal eddies that draw out time for those around you, making every step feel like an eternity endured. A creature in the emanation, or that later enters the emanation, must attempt a Fortitude save. The creature attempts this save only once and uses the same effect for the duration of the spell. Each time you Sustain the Spell, you can choose to increase the emanation's radius by 5 feet, to a maximum of 60 feet.


Critical Success The creature is unaffected.

Success Squares in the area are difficult terrain for the creature.

Failure Squares in the area are difficult terrain for the creature, and the creature is Slowed 1 when it starts its turn in the area.

Critical Failure As failure, plus the creature also becomes Restrained. The creature can attempt to Escape against your spell DC to remove the restrained condition.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Aura

An aura is an emanation that continually ebbs out from you, affecting creatures within a certain radius. Aura can also refer to the magical signature of an item.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.