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Disguise MagicSpell 1


ConcentrateIllusionManipulate
Source Pathfinder Player Core
Traditions Arcane, Occult
Cast 1 minute
Range 30 feet
Target 1 item or spell effect
Duration until your next daily preparations

You alter how an item's or spell's magical aura appears to effects like detect magic. You can hide the auras entirely, have an item register as a common item of lower level, or make a spell register as a common spell of the same or lower rank. You can Dismiss the spell. A caster using Detect Magic or Read Aura of a higher rank than disguise magic can attempt to disbelieve the illusion using the skill matching the tradition of the spell (Arcana for arcane, Religion for divine, Occultism for occult, or Nature for primal). Further attempts by the same caster get the same result as the initial check to disbelieve.


Heightened (2nd) You can Cast this Spell on a creature, disguising all items and spell effects on it.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Illusion

Effects and magic items with this trait involve false sensory stimuli.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.