🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

EnervationSpell 4


ConcentrateManipulateVoid
Source Pathfinder Advanced Player's Guide
Traditions Arcane, Divine, Occult
Cast Two Actions
Area 30-foot line
Saving Throw Fortitude

Extending a finger, you fire a beam of void energy that weakens the life force of any creature it touches. Each living creature in the line must attempt a Fortitude save.


Critical Success The creature is unaffected.

Success The creature takes (floor(@item.rank/2))d8 persistent,void damage.

Failure The creature takes (floor(@item.rank/2)*2)d8 persistent,void damage and becomes Drained 1.

Critical Failure The creature takes (floor(@item.rank/2)*2)d8 persistent,void damage and becomes Drained 2 and Doomed 1.


Heightened (+2) The persistent void damage increases by 1d8 on a success, or by 2d8 on a failure or critical failure.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.