Missed CueSpell 6
Source Pathfinder #205: Singer, Stalker, Skinsaw Man
Traditions Arcane, Occult
Cast

Range 30 feet
Target 1 creature
Saving Throw Will
You make the spell's target believe they had something incredibly important to say but forgot to say it, and now they've missed their opportunity. Sensations of overwhelming panic akin to stage fright flood the target's mind, causing them to suffer excruciating mental anguish and take 12d6 mental damage. The target might even become filled with the conviction that they've doomed themselves by missing their cue. The target must attempt a Will save.
Critical Success The conviction of a missed cue is only a fleeting notion that passes quickly without any effect on the target.
Success The target takes half damage and is Frightened 1.
Failure The target takes full damage and becomes Frightened 2. In addition, the target is Slowed 1 for as long as they remain frightened.
Critical Failure The target takes double damage and becomes Frightened 3. In addition, the target is slowed 1 for as long as they remain frightened.
Heightened (+1) The damage increases by 2d6.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
EmotionThis effect alters a creature's emotions. Effects with this trait always have the mental trait as well. Creatures with special training or that have mechanical or artificial intelligence are immune to emotion effects.
FearFear effects evoke the emotion of fear. Effects with this trait always have the mental and emotion traits as well.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
MentalA mental effect can alter the target's mind. It has no effect on an object or a mindless creature.