Ghost RushSpell 3
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Occult
Cast

You become temporarily ghostlike as you push forward, moving through obstacles in your path. You gain a +10-foot status bonus to your Speeds, then Stride twice. While you don't become completely incorporeal, this movement ignores the effects of difficult terrain, greater difficult terrain, and hazardous terrain and isn't impeded by physical barriers that don't block your line of sight. If the movement would end in a space that would normally be obstructed, it instead ends at the nearest unobstructed space you pass through before reaching it. You can use ghost rush to Fly or Swim instead of Stride if you have the corresponding movement type. If you're riding a mount or piloting a vehicle that's Large or smaller and unencumbered, you can cause the spell to affect the mount or vehicle instead, including any cargo or passengers.
Spell Effect: Ghost Rush
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.