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Blood Runs ColdSpell 2


ColdConcentrateManipulate
Source Pathfinder Impossible Magic
Traditions Arcane, Occult
Cast Two Actions
Range 60 feet
Target 1 creature
Duration varies
Saving Throw Fortitude

You chill the blood in the target's veins. The target takes 1d6 persistent cold damage with a Fortitude save.


Critical Success The target is unaffected.

Success The target takes half the persistent cold damage.

Failure The target takes the full persistent cold damage and is Slowed 1 for 1 round.

Critical Failure The target takes double the persistent cold damage and is slowed 1 until the persistent cold damage ends.


Heightened (+2) Increase the persistent cold damage by 1d6.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Cold

Effects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.