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Recall LegacySpell 7


RareConcentrateManipulateMental
Source Pathfinder Lost Omens Rival Academies
Traditions Arcane, Occult
Cast Three Actions
Range touch
Target 1 willing creature
Duration Until the target's next daily preparations

You establish a mental link with the target, focusing on a piece of knowledge important to their culture, family (by birth or choice), or home settlement. Both you and the target must be aware this knowledge exists, even if you don't know the exact details.

As your magic connects them to this legacy, the target gains a non-lineage ancestry feat from their ancestry. The feat must be of a level no higher than twice recall legacy's rank and the target must meet any prerequisites for the feat.

The target is then immune to any further castings of recall legacy until their next daily preparations.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Mental

A mental effect can alter the target's mind. It has no effect on an object or a mindless creature.