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Doom MarkSpell 6


AttackConcentrateManipulateVoid
Source Pathfinder Impossible Magic
Traditions Arcane, Divine, Occult
Cast Two Actions
Duration 1 minute

You launch a dart of dark void energy that imprints itself on the target, connecting the fates of those marked. Whenever you Cast this Spell and the first time you Sustain this spell on subsequent turns, make a ranged spell attack against the AC of a creature within 60 feet. On a hit, you deal 6d8 void damage (or double damage on a critical hit) and place a mark on their body for the duration of the spell. A marked creature is Enfeebled 1 and Stupefied 1. When a marked creature is reduced to 0 Hit Points, all other marked creatures become Off-Guard and Clumsy 1 for 1 round.


Heightened (+1) The damage increases by 1d8.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Void

Effects with this trait heal undead creatures with void energy, deal void damage to living creatures, or manipulate void energy.