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Noxious MetalsSpell 3


ConcentrateManipulateMetalPoison
Source Pathfinder Rage of Elements
Traditions Arcane
Cast Two Actions
Area 20-foot burst
Range 60 feet
Saving Throw basic Fortitude

This spell forces toxic metal to coalesce on the skin or surface of all living creatures in the area, dealing 4d6 poison damage with a basic Fortitude save. Any creature that has the plant trait, has the wood trait, or has an anathema toward metal, takes the following effects depending on the result of that Fortitude save.


Critical Success The creature suffers no additional effects.

Success The creature takes 1 persistent,poison damage and is Sickened 1 as long as it takes this persistent damage.

Failure As success, except 1d4 persistent,poison damage and Sickened 2.

Critical Failure As success, except 1d8 persistent,poison damage and Sickened 3.


Heightened (+1) The initial poison damage increases by 2d6.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Concentrate

An action with this trait requires a degree of mental concentration and discipline.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.

Metal

Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.

Poison

An effect with this trait delivers a poison or deals poison damage. An item with this trait is poisonous and might cause an affliction.