Vanish WeaponSpell 2
Source Pathfinder Impossible Magic
Traditions Arcane, Occult
Cast

Target the triggering creature
Duration until the end of your next turn
Trigger A creature succeeds at (but not critically succeeds at) or fails a melee Strike with a weapon targeting you.
You create a small extradimensional space that you can use to snag weapons. You attempt to [/act disarm] the triggering creature using a melee spell attack roll instead of an Athletics check. You don't need a hand free for this attempt. If you successfully knock the weapon from the triggering creature's grasp, it disappears into your extradimensional space. You can Interact to draw the weapon as if you were wearing it; if you do so, the spell ends. If the weapon is still in the extradimensional space when the spell ends, it falls to the ground at your feet. You can Dismiss this spell.
This reaction doesn't prevent damage from a successful Strike.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AttackAn ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
ExtradimensionalThis effect or item creates an extradimensional space. An extradimensional effect placed inside another extradimensional space ceases to function until it is removed.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.