Amalgamizing LeapSpell 8
Source Pathfinder Impossible Magic
Traditions Arcane, Occult
Cast

Range 60 ft
Target 1 creature
Duration until the end of your next turn
Saving Throw Fortitude
You choose a location within range that you can see and haphazardly catapult yourself and the target through space, attempting to violate one of the cardinal laws of teleportation by intertwining your own magical signature with that of the target creature as if you both were a single being. The target must attempt a Fortitude save.
Critical Success The target is unaffected, but you're instantly transported to the chosen space.
Success You and a piece of the target are transported to the chosen location, fused together. The target becomes Enfeebled 1, and you gain 20 temporary Hit Points until the end of your next turn.
Failure You and the target creature vanish from your current locations and reappear in the chosen space fused together until the end of your next turn. While fused together, you also gain the following effects.
You gain 40 temporary Hit Points that last for the duration of the spell.
You gain all Speeds possessed by the target, unless you already have a higher Speed of that kind.
You gain all special senses possessed by the target.
Your reach increases by 5 feet. While fused, the target creature doesn't occupy space, is unable to act, and can't be targeted or affected by attacks or other effects. The target does remain aware of its environment and everything transpiring around it. At the end of your next turn, the target separates from you in an adjacent space. Both you and the target return to your original forms.
Critical Failure As failure, except the target also becomes Sickened 1.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConcentrateAn action with this trait requires a degree of mental concentration and discipline.
IncapacitationAn ability with this trait can take a character completely out of the fight or even kill them, and it's harder to use on a more powerful character. If a spell has the incapacitation trait, any creature of more than twice the spell's rank treats the result of their check to prevent being incapacitated by the spell as one degree of success better, or the result of any check the spellcaster made to incapacitate them as one degree of success worse. If any other effect has the incapacitation trait, a creature of higher level than the item, creature, or hazard generating the effect gains the same benefits.
ManipulateYou must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can't perform actions with this trait. Manipulate actions often trigger reactions.
PolymorphThese effects completely transform the target into a new form. A target can't be under the effect of more than one polymorph at a time. If it comes under the effect of another, the second effect attempts to counteract the first. If it succeeds, it takes effect, and if it fails, the spell has no effect on that target. Any Strikes granted by a polymorph effect are magical. Unless otherwise stated, polymorph spells don't allow the target to take on the appearance of a specific individual creature. If you take on a battle form with a polymorph spell, the special statistics can be adjusted only by circumstance bonuses, status bonuses, and penalties. Unless otherwise noted, the battle form prevents you from casting spells, speaking, and using most manipulate actions that require hands. (If there's doubt about whether you can use an action, the GM decides.) Your gear is absorbed into you; the constant abilities of your gear still function, but you can't activate any items. You lose your Speeds and gain those of the battle form. If a polymorph effect causes you to increase in size, you must have space to expand into or the effect is disrupted.
TeleportationTeleportation effects allow you to instantaneously move from one point in space to another. Teleportation does not usually trigger reactions based on movement.